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Author: Tim B. Page 103 of 204

Press Releases & The Hyperreal, Part 1

As a certified weirdo, I’ve spent a fair bit of time messing around with press releases to better understand how they work & how information propagates through its many channels online, and what makes news items look “real” and believable, or not…

There is quite a range is what I have found. Here are some blurted out thoughts in no particular order. Hopefully an A.I. will one day sort it all out and make sense of it, but until then you, dear reader, will have to suffer like the rest of us…

Here’s a press release I did trying to tie together the Randonaut phenomenon with the Quatria movement:

When you look at that page & the artifact itself, where does it fall on your own scale of hyperreality?

“Usually, you find something unusual,” says one Reddit user, on the popular website. “Like a potato.”

Remember, via Wikipedia:

“Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins.”

What about the accompanying news video?

What about this video where someone ACTUALLY USES the Randonaut app to try to find ancient ruins?

Clearly, people are really using this app in new & interesting ways. Some of them are having amazing experiences.

Have they entered the hyperreal, or have you?

Here is another set of press releases I worked on, trying to link the Quatria theory to some supposed incredible discoveries in Antarctica… There was as you may recall, rumors of an “ice ship” discovered there on Google Earth, and I took the ball & ran with it from there in a direction no one was looking (or I wouldn’t have to point it out after the fact):

From the article on the very famous and well-known Knnit.com:

“Conspiracy theorists on YouTube, Quora, Reddit, and other online forums have long debated the existence of Quatria, and have identified what they say are hundreds, if not thousands, of sites of crypto-archaeological significance which support their theories. Some of these videos have attracted hundreds of thousands of views, but all are officially unconfirmed.”

Newschan even did a special video for this amazing discovery:

And this piece also plays within that same metaverse of hyperreal “real” news about Amazing Discoveries Related To Quatria!

Have to cut this short, but will do a part 2 later…

Plunging Into The Hyperreal, Part 0

“Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins.”

Wikipedia (So it must be true)

This series expands on some of what is discussed in David Farrier’s interview with me available here.

https://www.webworm.co/p/deepfakes

I strongly recommend you go read that first for orientation, as he does a good job setting the stage for the rest of what follows here.

Nom de guerre (French history, resistance fighters)

In Ancien Régime France, a nom de guerre (“war name”) would be adopted by each new recruit (or assigned to them by the captain of their company) as they enlisted in the French army. These pseudonyms had an official character and were the predecessor of identification numbers: soldiers were identified by their first names, their family names, and their noms de guerre (e. g. Jean Amarault dit Lafidélité). These pseudonyms were usually related to the soldier’s place of origin (e. g. Jean Deslandes dit Champigny, for a soldier coming from a town named Champigny), or to a particular physical or personal trait (e. g. Antoine Bonnet dit Prettaboire, for a soldier prêt à boire, ready to drink). In 1716, a nom de guerre was mandatory for every soldier; officers did not adopt noms de guerre as they considered them derogatory. In daily life, these aliases could replace the real family name.[36]

Noms de guerre were adopted for security reasons by members of the World War II French resistance and Polish resistance. Such pseudonyms are often adopted by military special-forces soldiers, such as members of the SAS and similar units of resistance fighters, terrorists, and guerrillas. This practice hides their identities and may protect their families from reprisals; it may also be a form of dissociation from domestic life.

Wikipedia: Nom de Guerre

On the Origin of the Buorth

The Buorth is one of many names for the mysterious Lost Direction that is neither north nor south, east, nor west. But few know its true origins…

Though no one knows the true origins of the word, some Pentarch scholars such as Whitley Stokes have identified it with the old Breton word for “cowyard.”

The sense of “fold” is still retained in the Quatrian usage, in that the Buorth is a direction which is somehow “folded” (and must be unfolded from the other cardinal directions) but which is also close to home or always near at hand. The cow or cattle here signifies living wealth & mutual sustenance, and the home as the center of exchange with the greater biome one inhabits, alongside all the other entities.

Within the Early Clues canon, the Buorth is frequently mentioned as a kind of paradisaical “other” realm to which the Magicians have retired, and from which they will one day ultimately return to liberate this plane of existence. Within the critically-applauded Early Clues Comics, the Buorth is also the home of the Buorth Pole, and the somewhat malevolent holiday trickster entity known as ZANTA1000.

How does this thing work again?

If I remember correctly, you can’t write *good* blog posts without also writing a bunch of klunkers and a whole lot of filler. But if I also remember correctly, the good posts end up being built out of the bits and pieces of the other stuff… sort of like a recycled prima materia.

…the ubiquitous starting material required for the alchemical magnum opus and the creation of the philosopher’s stone. It is the primitive formless base of all matter similar to chaos, the quintessence or aether.

Wikipedia: prima materia

And the trick is, you never know quite which is which while you’re doing it. You just put your head down & do it.

Hyperreality (Postmodernism, narratology)

Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins. It allows the co-mingling of physical reality with virtual reality (VR) and human intelligence with artificial intelligence (AI).

Wikipedia: Hyperreality

Narrative Identity (Psychology, narratology)

The theory of narrative identity postulates that individuals form an identity by integrating their life experiences into an internalized, evolving story of the self that provides the individual with a sense of unity and purpose in life.[1][2] This life narrative integrates one’s reconstructed past, perceived present, and imagined future. Furthermore, this narrative is a story – it has characters, episodes, imagery, a setting, plots, and themes and often follows the traditional model of a story, having a beginning (initiating event), middle (an attempt and a consequence), and an end (denouement).

Wikipedia: Narrative Identity

Lorecore x Borecore x Snorecore

Forgive me, oh blogging Muses, it has been too long since my last proper confession. In the intervening years, how I have wandered… over hill and dale, and been lost for many a long age in the dark jungles of “social media.” I can only say I’ve regretted every minute of it (well, nearly). Oh, how I’ve longed to sit by your cool dark stream of consciousness again, and just let er rip. So please accept this humble offering…

What were we talking about again? Oh right, Lorecore, or as I also like to call it Borecore or Snorecore. Have I lost you yet? Are you already ZZZ emoji? Good, because that is the essence of Lorecore. The essence of Lorecore is lulling the reader to sleep with an avalanche of exposition, examining the world, or a given domain, down to tiny excruciating detail. And once they’ve fallen asleep, they dream in that world, and move about in it. Tolkien’s “subcreation.”

There’s a Thoreau quote I’ve always carried with me (in paraphrase at least) since reading it a decade or two back, which equally applies to the diatribe at hand:

“Nature will bear the closest inspection. She invites us to lay our eye level with her smallest leaf, and take an insect view of its plain.”

Thoreau

This has long stood out as an ideal for me with creating art or narrative as well. That we can pick it up, and look extremely closely, and change our perspective and whole way of looking, and still see deep and freshly in it again, just like in Nature.

Nature, in fact, is completely made up of Lorecore. Each bird or beast or fish or plant has its own ways, its own knowledge and experience, histories and relationships, its own deep lore. Ecosystems and biomes are the interpenetrating lived compendium of that lore. To me, that idea is endlessly fascinating that we could zoom up or down at any scale of a narrative and find another narrative hidden within (and another and another…), which ultimately adds up to more than the sum of its parts in the Great Tapestry of Story & of Being: The Great River, in Quatrian terms.

I see Lorecore also as something like an Open World game, but for books, or for trans-media story-telling more broadly, where the narrative is distributed among many artifacts, voices, channels, etc. The “player” is the reader/experiencer who may or may not know or care about backstory, but who has landed somehow or other on an intriguing artifact.

See also: Networked narrative

A networked narrative, also known as a network narrative or distributed narrative, is a narrative partitioned across a network of interconnected authors, access points, and/or discrete threads. It is not driven by the specificity of details; rather, details emerge through a co-construction of the ultimate story by the various participants or elements.

Networked narratives can be seen as being defined by their rejection of narrative unity. As a consequence, such narratives escape the constraints of centralized authorship, distribution, and storytelling.

Wikipedia: networked narrative

Here’s a related quote from Henry Jenkins on Transmedia storytelling:

Most often, transmedia stories are based not on individual characters or specific plots but rather complex fictional worlds which can sustain multiple interrelated characters and their stories. This process of world-building encourages an encyclopedic impulse in both readers and writers. We are drawn to master what can be known about a world which always expands beyond our grasp.  […]

Transmedia storytelling expands what can be known about a particular fictional world while dispersing that information, insuring that no one consumer knows everything and insure that they must talk about the series with others (see, for example, the hundreds of different species featured in Pokemon or Yu-Gi-O). Consumers become hunters and gatherers moving back across the various narratives trying to stitch together a coherent picture from the dispersed information.

Henry Jenkins

Are you with me still? Have I lost you yet? Have you closed out this tab and clicked to another one, searching for the next marginal online thrill? Good, I hope so. Because Lorecore is Borecore is Snorecore, and that is the power of it. To the outsider, who has not ears to hear, these words will be a bore. But to those touched by the gods of Lore, nothing could give them more pleasure.

One last quote before I end this awkward blog post that had no arc in an ending that yields no resolution:

Lorecore is also the realm of hyperreality, and is the world we’re increasingly heading into technologically.

Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins. It allows the co-mingling of physical reality with virtual reality (VR) and human intelligence with artificial intelligence (AI).

Wikipedia: Hyperreality

If this doesn’t just describe it to a tee, I don’t know what does!

To be continued, as I plan to keep flogging this topic til it drops all its jewels on the cold wet earth, and its seeds take flight…

Spudward Buys The Dip 📉 (NFT)

Insular monasticism (Celtic monasteries)

The early Celtic monasteries were like small villages, where the people were taught everything from farming to religion, with the idea in mind that eventually a group would split off, move a few miles away and establish another monastery. In this way, the Celtic way of life, and the Celtic Church propagated its way across Ireland and eventually to Western Britain and Scotland.

Source: Insular monasticism – Wikipedia

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