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How to remove Dalle-3 Content Credentials

  1. Open the file in Photoshop.
  2. Save the file.
  3. You’re done!

As an AI safety researcher, I want to like c2pa, but I’ve long been skeptical of its real utility. Why is this being touted as the savior of all things internet when all you need to do to bypass it is resave the file? Don’t believe me? Make an image in Dalle3, download it, test it here, then resave in Photoshop using same image format and test again. I’ll wait.

As the Verge reported a couple days ago:

OpenAI points out that C2PA’s metadata can “easily be removed either accidentally or intentionally,” especially as most social media platforms often remove metadata from uploaded content. Taking a screenshot omits the metadata.

The Verge also in that article I think wrongly calls it a “watermark” which would suggest some kind of encoding in the pixels themselves. I don’t believe that to be the case with C2PA which is just metadata that is easily and often automatically stripped in the very networks where it is intended to have some kind of impact, albeit a murky one still imo. I know it’s still “early days” but I’ve seen all too often in life how temporary solutions end up becoming permanent ones, even long after we’ve outgrown them. In this case, I feel like we’ve already outgrown this one. I’m also not so sure that information traceability is an entirely beneficial social thing all the time either; I can see plenty of ways the whole thing can be not just gamed, but used exactly as designed which result in dystopian outcomes, especially for political dissidents. More work needs to happen here.

Official Revised Publication Order of AI Lore Books & Lost Books Series (as of 1 Feb 2024)

As I near some publication milestones, I went back through and created an “official” (as official as anything here, that is) numerical ordering for all the Lost Books & AI Lore books series (the two bleed together).

Under this revised numbering, Relaxatopia actually becomes #118, and not #121 as I had mistakenly written in the past. Why the discrepancy? There’s one early book I took off the market, which was still impacting numbering, but now is excluded. And I was accidentally counting the two free books, Postcards from Quatria, and Postcards from Dystopia, which are not themselves original volumes, but compilations from the first chapters of other volumes. Those two are now also excluded.

Official numbering starts with #1 – Mysterious Stonehenge, which was the very first of the AI Lore books series and proceeds from there now in a chronological publish order, excluding the items remarked upon above.

Since none of them were AI-assisted, and they were all written before, and yet they all strongly impact the rest of the series, I have listed here the full-length novel (Lost Direction), the novella (Conspiratopia), and the free-wheeling pseudo-conspiracy theory diatribe (Quatria Conspiracy) as kinds of prequels to the rest of the series.

Without further ado:

000The Lost Direction
00Conspiratopia
0The Quatria Conspiracy
1Mysterious Stonehenge
2Mysterious Antarctica
3Beyond Tartaria
4Mysterious Mars
5Mysterious Chemtrails
6Beyond the Mandela Effect
7Inside the Sisterhood
8Mysterious Giants
9Worlds Fair Deception
10Beyond the Simulation
11The Abomination Crisis
12The Prophecy of the Corporations
13The Big Scrub
14Mysterious Tob Gobble
15Inside Princeps
16Mysterious Time Crystals
17The Disruption of Service
18Mysterious Dragons
19The First Days of Panic
20The Four Providers
21The A.I. Virus
22Inside the A.I. Takeover
23Inside the Hypogeum
24Mysterious Dalton Trask
25Beyond Atlantis
26The Gamarcagon
27The Gestalt Minds
28The Shape Wars
29The Tomb Under Manhattan
30Wild Imagination
31Beyond the Technate
32The Tyrant & The Visionary
33The Erdlings
34Inside the Hollow Earth
35The Dream Projector
36The Death Machines
37Beyond Nibiru
38Mysterious Thunderbird
39The Order of Chronos
40The Survivors
41The Island of Deception
42The Great A.I. Theft
43The Endless Knot
44Mysterious Bigfoot
45Beyond Blue Beam
46Mysterious Orbs
47Mysterious Timehunters
48The Multiverse Scheme
49Mysterious Hum
50The Yellow City
51The World Vine
52The Turgoshi Megasphere
53Mysterious UFOs
54Mysterious Antennas
55The Jealous Human
56Inside the Council
57The Cant of the Everwhen Gods
58Beyond the Second Sun
59Inside the Corporate Psychics
60Inside the Enclaves
61Mysterious Dinosaurs
62The Sensitives
63Das Machina
64Mysterious Balloons
65Tales of Irid & Acho
66Inside Information Control
67The Fire Behind The Sky
68Beyond Mysterious Satellites
69Mysterious Mushroom Computers
70The Exempt
71The Zalachete Fairy
72Tales of the Hexagods
73Tales of the Mechanical Forest
74Tales of Shelvin Parz
75Drone Flu
76The Sea Bull, Kominthu
77The Imagination Ladder
78The Tree & Leaf Law
79Beyond the Service Area
80Inside the Dark Pyramid
81The Circle of Sages
82The Autonomous Cities
83Daughters of the Hegemon
84Tales of the Victoriana Intelligences
85The Hyperion Collective
86Impossible Geometries
87Repermanent
88Shadows of Evil
89Celestial Cephalopods
90Occupy AI
91The Outliers
92The Return of the Magicians
93The Dwellers in Sandcastles
94Subnivium
95The Plastic Prison
96The Banned Prompt
97Tales from the House of Life
98The Octave of Time
99The Second Octave
100The Jellyfish War
101I Didn’t Read This Book Before Publishing It
102Nominated for a Hugo
103The Strike Against Suffering
104Tales of the Hippo Knights
105The Song Drive
106The Politeness Protocols
107Mirror City
108The Garbage People
109The Dissolving Factory
110The Multibeast
111Paradise Point
112The Artilect
113Hortus Conclusus
114Deliriant
115The Continuity Codex
116Anxietopia
117The Spirit Computer
118Relaxatopia

An Artist’s Reply to Public Consultations on Generative AI Copyright in US & Canada

[PDF Version] [Press Release] [Archived]

Introduction

The following document is a submission to the US Copyright Office’s Notice of Inquiry on Copyright and Artificial Intelligence [Docket No. 2023–6], written by and submitted as a content creator using AI tools as part of the creative process. It is simultaneously being submitted to the Government of Canada’s public consultation on generative AI and copyright. (The document is primarily written within the American context, but has strong applicability to Canada as well.)

The following consists of an artist’s description of their multimedia ebooks – made in part using generative AI – as a case study, and speaks more broadly regarding issues related to copyright and artificial intelligence in the Arts, with some recommendations of potential paths to explore for solutions. A high level summary is included below for convenience.

Written by:  Tim Boucher, (Lost Books), 26 October 2023


Key Points 

  • Artists develop pioneering uses of new technologies, playing a critical function in the innovation process and the furtherance of science and social progress.
  • Artists should consequently have the same incentives to create and legal protections over their creations afforded by copyright, regardless of the technologies used in their production, whether or not they include AI.
  • Artists need to be able to analyze and compare past works in the creation of new works, including using AI to do so. 

Summary of Recommendations

  1. The Copyright Office should affirmatively enshrine authorship rights as belonging to the person who undertakes the arrangements for the making of the work, as the UK does with computer-generated works and Canada does with cinematography.
  2. The Office should affirmatively clarify that use of copyrighted works to train AI generally qualifies as fair use, to reduce uncertainty. 
  3. If necessary due to substantial similarity concerns, the Office should develop a framework that assigns only thin copyright protection for certain categories of AI-generated outputs with low human-involvement, such that only near-identical copies might be considered infringing.

Artist’s Statement

Description of Works

The AI Lore Books are a collection of short fiction ebooks featuring experimental combinations of human and AI-assisted text and image contributions. They use AI to augment human storytelling in a massive world-building sandbox. The books are published by Lost Books of Canada, an AI publisher run by author Tim Boucher, a dual US/Canadian citizen. 

The genre of the AI Lore Books is dystopian sci-fi mixed with fantasy and hyperreality elements (where the borders between real and fiction is intentionally blurred to enhance the uncanny valley effect). Thematically the books address risks, fears, and possible futures for humans co-existing alongside ever more sophisticated AI technologies as they spin out of our control. 

Drawing on historical contexts such as ‘Golden Age’ pulp science fiction magazines (where many of the legendary authors of sci fi earned their stripes), and the long tradition of serial fiction from centuries prior, the works number 116 volumes as of this writing. The books form multiple interlocking “networked” narratives, where each volume contains hyper-linked references to other related volumes, creating unique trails for readers to explore based on their interest through the world-building of the stories. In this way, the books also draw from cultural influences like the “Choose Your Own Adventure” genre.

Each volume generally consists of between 2,000 to 5,000 words, and ranges from about 40 to 150 images (occasionally above 200 images). Sometimes the images explicitly tie into and directly illustrate the accompanying text, whereas other times they drift moodily in other directions, resulting in a kind of fragmentary trip through another world entirely. Taken altogether, the visual art and textual contents create an evocative and sometimes almost cinematic vibe.

Structurally and stylistically, the works vary from one volume to another considerably, yet share a number of common elements. Among these is an emphasis on world-building and intricate depth of in-universe lore, which is often told through the form of fictional encyclopedia entries. Artificial intelligence tools excel in this type of fractal fragmentary recursive creative writing exercise, where facts are less important than invention and imagination. Many of the volumes also contain short stories or ultra-short flash fiction slice-of-life vignettes elaborating on a theme or premise. 

The books retail direct to consumers as EPUB & MOBI files, ranging in price from $1.99 to $4.99 USD. Many readers come back and purchase multiple different volumes (and in some cases dozens), as they follow their own trail through the stories contained in the books.

About the Author

The author of these works, Tim Boucher, has spent the better part of a decade working in online Trust & Safety for the likes of platforms, blockchain protocols, and non-profits. He has worked extensively in content moderation and filtering, counter-disinformation, data protection, platform policy, and product management. With regard to copyright specifically, he has also reviewed countless DMCA copyright infringement claims submitted to platforms, and built a system for managing public records of related copyright claims for blockchain-hosted files. 

In addition to his creative and artistic projects, Boucher has a clear-eyed operational understanding – based on hands-on experience – of how the best intentions of technology’s creators can go astray when confronted with simple human nature. His creative work and dystopian multi-modal storytelling with the books are embedded in and inseparable from the lived personal experience of having spent years handling complaints of real humans confronted with problems caused by technology.

Motivations 

Whereas for other types of writing, AI’s known limitations around misinformation might be a drawback, the author makes use of AI writing tools partly to exploit their tendencies to “hallucinate” non-existent or flat out wrong “facts.” It is incorporated as a “feature not a bug” in this fictional context. Casting AI tools thus into the literary role of unreliable narrators in the books helps amplify the uncanniness and artificiality of the texts, as well as situate them in an old literary tradition which feels fitting given their current state of AI sophistication. The effect creates a strangely enjoyable puzzle for readers to try and solve as they piece together how the story elements fit, what it all means, and which passages might have been written by AI or by a human, and how much that really matters in our blended hyperreal future. 

Tools Used

At 116 volumes, the AI Lore Books have been developed using many different AI text and image generator tools over time. It would be difficult to go back and generate a full list of every tool used, due to the hundreds of hours spent experimenting with them over nearly two years across a multitude of different services. But some of the notable ones include:

  • Midjourney
  • ChatGPT V 3.5 & 4
  • Claude
  • Dall-E V 2 & 3
  • TextSynth (multiple open-source LLM models)
  • Stable Diffusion (via multiple service providers)
  • Character.ai 
  • Many others

The AI Lore Books also serve as a sort of historical record and commentary, documenting the state-of-the-art capacities of these tools (for the good and the bad) as viewed through the twin lenses of art and fiction at different points in the development of these models. Within a few years, what is contained within these books will look quaint and vintage in comparison as these technologies progress.

Informing Readers About Use of AI

Lost Books promotes itself to prospective readers as an “AI Publisher” and bills the books as “Illustrated AI Mini-Novels” to help set reader expectations and establish genre. Many of the books do contain a great deal of original human-written text and images.

The books individually do not list which specific AI models or services were used in their production, but they all contain a text notice on their copyright pages that they may contain elements generated by artificial intelligence. Many of the later ones also include an expanded disclaimer for greater clarity that they are also subject to human review and editing. A few of the newest books jokingly invert the need for disclaimers in the first place (and their ultimate utility), warning the potential reader that the document may include contributions from a human.

Record Keeping

With the current state of technology, it is not yet practical to effectively annotate a given text (as in an ebook format or an online article, for example) to indicate which passages were generated by a human, by an AI, or in some more blurry combination of the two. Being able as a creator to turn on (or off) this kind of meta-data would probably add a new and interesting element of analysis and enjoyment of the stories and their contents, but it does not yet exist.

We believe that development of systems like this would be empowering to readers and end users of platforms and reading apps and devices who could customize their feed or store settings based on personal preference for inclusion of human versus AI generated content and sources. 

However, development of products and supporting systems like that to accurately capture at time of creation very granular provenance metadata for micro-elements of a work is going to take time and effort to build, not to mention widespread adoption across industry to make them useful. It is an effort worth pursuing.

Until such a time where much of that secondary provenance and attribution work might be reliably automated and included at a granular level within a work, there are many modes of primary artistic creation where it wouldn’t be desirable (or perhaps always even possible) as an artist to have to be concerned with manually keeping line by line or image by image records of exactly how something was generated, where, when, using what prompt, etc. 

To be able to create using these tools as an artist relies very much on being able to get into a “flow state” with them, so your ideas flow out of you and come to life using the tool seamlessly through a process of iterative inspiration and direction. It would turn the pleasurable expression of creating something deeply interesting and meaningful and beautiful in the moment into a kind of bureaucratic task of keeping minute elements of paperwork up to date. The complexity of assembling those records with any completeness using current technologies would make it prohibitively difficult to do so in many cases, perhaps impossible in others.

As a result, Lost Books has not retained any such records  which would be easy with a reasonable amount of effort to put together as a comprehensive supporting document for the purposes of filing our works with the US Copyright Office, should we desire to do that (we are in Canada, so we will not). We imagine that we could produce for example partial transcripts from some tools, but they wouldn’t easily paint the true picture of the creative work which went into it, and any such records are likely to be mingled with private personal data. The difficulty of record-keeping makes it difficult to envision obtaining copyright protection from the USCO in even the human-generated portions of the text.

Our published volumes together contain approximately 9,000 AI-generated images, and approximately 400,000 words. It is important to understand that prompt data is spread across many services over time, and this is all unstructured data in multiple different formats, much of which is unsearchable. Additionally, sometimes services one used to create something in the past shut down, or one may delete one’s account because they change their policies. Each system and product works differently, and in many cases if you stop paying, you may lose access to certain features, like usage history (or you might simply have no access to it to begin with). 

It is therefore highly unlikely that even a conscientious creator trying to go back after the fact and carefully document which parts of a multi-media submission to the Copyright Office were created by human or by AI and in what precise combination would be able to faithfully do so with any degree of completeness. It is consequently suggested that better more practical paths forward as to “proofs” of creativity and authorship be considered for potential copyright holders. What those might look like will be considered again later in this document.

Workflows Used

As the works extend across 116 volumes (and countless other image & text sets which were not published in ebook format), many different variations of workflows have been experimented with over time. Below are some of the more common variations of how different AI chatbot tools such as ChatGPT and Claude (the only two we work in anymore) were employed throughout the creative process. 

  • Brainstorm and conversationally explore a given premise or idea
  • Perform basic background research on a topic (which one verifies from outside sources)
  • Write lists of story ideas around a given theme or premise
  • Expand an idea into a short flash fiction story with custom instructions
  • Iteratively edit a piece through conversation as with a human writing partner
  • Create a fictional encyclopedia entry on a given topic
  • Input a long or short format human-written text as the basis for an AI-generated continuation, edit, or brainstorming session
  • Perform text completions and recursively feed back in select AI-generated results and new human elements to continue a text
  • Generate descriptive image prompts from a given text to use in separate image generator AIs
  • Generate book titles, descriptions, and marketing copy
  • Write press releases, media pitches, and other types of structured expository writing to support the works

On the image generation side, the workflow options are somewhat narrower, and chat-based image-generation options is a relatively new option, via the new ChatGPT Plus with Dall-E 3 image generator integration. We recently switched away from using Midjourney as a result of Dall-E 3’s release. Example tasks we do across these various image generator systems include:

  • Write in plain language instructions for a chat-based AI image generator to follow, and, based on the results, give continuing iterative refinement and direction to narrow the resulting outputs until they meet my specific requirements
  • Input human generated text descriptions on the fly and explore by changing or adding to a prompt (many of those explorations become the basis for new books)
  • Use quotes from an existing text as the basis for image prompts
  • Use AI-generated prompts to create images
  • Apply custom image parameters to image prompts, where available (as in Midjourney)
  • Upscaling images to a larger size
  • Upload images to use as samples or the basis for further stylistic image explorations

Concept of the Hypercanvas

In our reading of the Copyright Office’s decision regarding Zarya of the Dawn, it appears that the Office takes a narrow view of what constitutes the “art object” within the emerging context of AI-assisted art and literary production. We would like to offer the concept of the hypercanvas, where individual generated images are themselves only brushstrokes in a larger work as a potentially more extensive alternative framework to analyze works created using these tools.

Traditionally, outside of AI-assisted media, when one looks at an individual piece of visual art, one might look at the brushstrokes on canvas, and see how together they form the finished piece. The creativity and actual labor which went into producing the work are readily apparent. 

Locus of the Creative Act

However, with AI-assisted tools, the locus of the creative act and the subsequent labor which goes into its production is shifted – but by no means diminished. Instead of many individual brushstrokes composing a work within the frame of a single physical canvas, visual or other art created using AI tools is composed from many text prompts and their graphical outputs, which iteratively create a larger meta-work of art within the latent space of AI models on what we call a “hypercanvas.” 

Put simply: each prompt, each image result, and each subsequent iteration along the way constitute in a very real sense the equivalent of a brushstroke within the context of AI art. 

The resulting hypercanvas work is neither restricted to nor solely contained within the frame of any single image or text output associated with it. An AI work on a so-called hypercanvas contains and extends beyond any of its individual resulting outputs. It is a multi-modal higher-dimensional exploration of the latent space made accessible by AI generators, which is then winnowed down, curated, edited, arranged, and presented to the viewer as a subset of the larger exploration. When we as artists create art or cause art to be created on our behalf in a fixed form based on our (intangible) hypercanvases, we carve out only a slice of what this rich and larger multi-dimensional context contains. 

New Artistic Medium

Hypercanvases, as an exploration of AI’s latent spaces, could be seen as a new type of multi-modal immersive artistic medium that artists work within, and deserving of their own much deeper considerations and eventual protections as new modes of creative expression that further the arts and sciences. Just as a traditional painter works on the two dimensional canvas with paints, an AI artist navigates and creates on this larger high-dimensional hypercanvas. 

The specific path taken through latent space is guided by the artist’s vision and reactions iteratively to each output from the AI. It’s a journey of aesthetic exploration and discovery which will be different for each artist who undertakes such a journey, and which is highly dependent on the creative, social, cultural, polictical, historical and other context(s) within which the artist works. The cultural impact of AI art comes, then, from how artists embed aspects of the hypercanvas explorations into specific fixed artifacts, narratives, and meanings. In this way, the hypercanvas becomes actualized in ways that speak to the human experience, and give birth to copyrightable artifacts.

Modicum of Creativity & Creative Spark

In the Zarya decision, it appears as a lay-person that there are three levels of potentially copyrightable works under consideration: 1) the individual images that compose the comic book (e.g., art used in the panels); 2) the text included in the book (exclusive of the individual pieces of art used in the panels); and 3) as a compilation, consisting of the “overall selection, coordination, and arrangement of the text and visual elements that make up the Work.” It’s our understanding that the text and compilation was deemed copyrightable, but not the individual art used in panels. 

We believe this does not recognize the considerable creative efforts used to “paint upon the hypercanvas,” the highly iterative and intertwined nature of inputs and outputs, and the tangible work of selecting, editing, and arranging the final results into fixed manifestation(s). 

To quote photographer and AI artist Phillip Toledano in a recent interview about his work:

“The funny thing about AI I’ve realized is that, in some ways, you have to think about it more consciously than you do when you’re making a photograph. For instance, if I’m making a picture with AI, I have to think about who’s in the picture. What do they look like? What are their expressions? What ethnicity are they? What’s the weather like? What’s the vantage point of the camera? What lens am I thinking about using? Is it black and white? Is the color correct for this particular era?”

We believe therefore that the minimum threshold of a “modicum of creativity” can be easily proven to have been surpassed in the context of a great deal of AI-assisted artworks.

Likewise, regarding presence of a “creative spark,” if one considers that the locus of the creative act when working in concert with AI tools has simply shifted (in some cases upstream, in others, diffusely), to being that of the “weaver” so to speak, then we see that the creative spark is still very much alive and present within the context of the hypercanvas.

Predictability of Outcomes

Regarding the Copyright Office’s reply to Zarya, one possible test that seems to be proposed regarding the requisite creativity for creating a copyrighted work has to do with predictability of outcomes of generative AI tools. Quoting from the reply:

“…the process is not controlled by the user because it is not possible to predict what Midjourney will create ahead of time.”

We believe this to be an unrealistic benchmark against which to measure human creativity. One need only think, in the visual arts, of the works of creative expressionists like Jackson Pollack, whose massive canvases were covered by paint spatters which would be impossible to predict ahead of time before someone undertook the act of painting them. Similarly, one might also consider musical works of composers like John Cage, which explicitly incorporate random and spontaneous elements like rolling dice that are filled in by performers in each performance of the work. These types of works would fail the Zarya test.

Likewise, in novel-writing, for example, if one sits down and sets out to write a complete 80K word human-generated work over the course of a year, even the best planners and outliners do not happen upon all the particulars of detail, form, character, or sequence ahead of time. The “actual work” of writing consist of capturing those discoveries along the way, of painting or sculpting the larger hypercanvas in a particular creative direction. 

Expanded Notions of Authorship (as in UK)

It is our understanding that the legal status of AI-generated works in the United States is different from that of the United Kingdom, which we believe to be much more favorable to innovation on the part of artists using cutting edge AI tools, as it grants certain automatic copyright protections to computer-generated works. From the UK Intellectual Property Office:

“The “author” of a “computer-generated work” (CGW) is defined as “the person by whom the arrangements necessary for the creation of the work are undertaken”. Protection lasts for 50 years from the date the work is made.”

This law has been in effect in the UK since 1988, and it seems like it may be worth exploring as a way to clarify copyright for outputs for the generative AI era in a way that respects the true creativity and authorship of those who produce such works. By affirmatively declaring this in law, the UK makes the position of artists using this technology within their jurisdiction much more clear and favorable, boosting arts and innovations within the creative sector.

A paper from the Canadian Bar Association sets out similar recommendations within the Canadian context, which mirrors the UK’s position somewhat:

“The complexity and collaborative nature of creating a cinematographic work compares well with the challenges posed by AI created works. For cinematographic works, the Canadian Copyright Act states that copyright subsists in the work’s “maker” – which can even be a corporation. In relation to cinematographic works, the Act defines a maker as “the person by whom the arrangements necessary for the making of the work are undertaken.”

We believe that by default, barring any agreements to the contrary, the author of the work ought to be the one who undertakes the processes required for the work to come into being, and who selects the tools, and executes the decision-making processes by which the work comes into being, regardless of the medium or tools used, AI or otherwise. AI may be our paintbrush, but we’re still the artist!

AI Art as Work for Hire

Regarding the Zarya opinion letter, there is a statement by the Copyright Office that when artists are using generative AI tools:

“…Prompts function closer to suggestions than orders, similar to the situation of a client who hires an artist to create an image with general directions as to its contents. […] Absent the legal requirements for the work to qualify as a work made for hire, the author would be the visual artist who received those instructions and determined how best to express them.”

Given that within the context of generative AI tools, the “visual artist who received those instructions and determined how best to express them” is obviously not a human, the parallel breaks down, because the user expectations are decidedly different. Users are explicitly *not* hiring human artists, but are paying a technology service for outputs, often per credit or for a monthly capped usage fee. It’s worth noting that most generative AI companies currently in their policies do not claim ownership of outputs – leaving out and open questions of ultimate copyrightability in their user agreements.

Users who are paying for a system to produce AI outputs, barring any agreement or restriction to the contrary, should reasonably expect some stake in ownership of those results. The exact nature of and amount of that stake in ownership should be more clearly and transparently expressed to end users of services, including as to whether the outputs are even copyrightable at all. 

Our expectation and ground assumption (recognizing the law is different federally in Canada, and provincially in Quebec where we produce our works) is absolutely that the images and texts which I cause to be created through AI generators are all owned by me (individually and in aggregate), unless otherwise explicitly stated to not be the case. 

The US Copyright Office might consider requiring AI generator services make clear in their user agreements that the resulting outputs are not copyrightable within the United States, if that is determined to be so, since commercial use of outputs and productivity is a big part of the value draw of these tools. However, it must also be considered whether making all AI-generated or assisted outputs uncopyrightable might unintentionally serve to inhibit the progress of the arts and sciences in the US. It seems in both the interests of the AI services providers, and end users that the resulting outputs may be copyrightable, provided the criteria are made more clear and predictable for all parties as to how ownership and authorship are assigned.

Updating the Substantial Similarity Test

It is our understanding that ideas or concepts such as, for example, “dog on a skateboard,” are not in themselves copyrightable, only specific fixed expressions of those ideas that meet other parameters set out in the law (idea-expression dichotomy). 

One set of present concerns in AI-generated art seems to stem from the relative ease of creating works via generative AI, and that these speed and scale might ultimately endanger the ability for others to create similar works (other dogs on skateboards, so to speak) due to risks or uncertainties around substantial similarity and potential infringements in works that include AI elements. 

As Lemley argues here, substantial similarity tests need to be updated for the AI era. Especially since it is not always possible to determine whether or not a potential infringer had access to the original in order to make allegedly infringing copies.

Thin Copyright for Works with Low Human-Involvement

One approach might be developing a framework for certain categories of AI-assisted or generated works which effectively narrows copyrightability for those works (primarily those which might be considered low involvement by a human creator). It is our understanding that in the case of two photographers who photograph the same underlying real object, substantial similarity has a much narrower end utility, and legal outcomes are restricted to protecting against nearly identical copies.

It seems like considering narrower applications for copyrights of works involving some types of low human-involvement AI-generated elements might be a way to allay some fears about overbroad applications of the similarity test which would overly restrict other authors’ use of these concepts. The Copyright Office might consider restricting copy protections for a class of AI elements formally to a “thin” or narrow scope against nearly identical copies of AI-generated or assisted works. 

Fair Use in Training Data

We believe in the importance of being able to mutually build on human knowledge and creativity for the betterment of the lives of all peoples. While copyright should protect the ability for people to be rewarded for their works, we should be careful not to unduly hinder the free flow of information and development of new technologies as a byproduct. As stated in the Artists Using Generative AI – Submission to Copyright Office:

“Copyright law should continue to leave room for people to study and analyze existing works in order to craft new ones, including through the use of automated means like those used to create AI models.”

We (as artists, not lawyers) believe in good faith that under US law, including copyrighted works in AI training sets constitutes Fair Use, and is not infringing. The purpose of including items in AI data sets is not to copy or store them for retrieval. Its aim is to analyze, measure, and compare their properties in aggregate in order to transformatively create new works which are not merely derivative of works in the training data but entirely new creations with new meaning and message. We believe the Copyright Office ought to affirmatively clarify the same in order to dispel legal confusion.

Leaving questions of Fair Use in AI data training sets up to numerous court cases seems likely to yield scattershot inconsistent decisions that will ultimately create a lot of confusion and risk for people involved with developing and using these services. In this regard, Japan’s approach to declaring that they will not enforce copyrights against AI training data is an interesting one. Whether or not this approach translates to US law and cultural values, a clarification would  provide a measure of legal risk reduction for diverse groups making use of these technologies. 

Opt-In Data Sets for Non-Public Works

For non-publicly available works which might not fall under Fair Use, we support the development of high-quality sustainable AI training data sets that are entirely opt-in, and which fairly compensate contributors at agreed-upon rates for use of their works, where appropriate. Contributors might include not only creators of copyrightable works, but also unseen participants like content moderators, trainers, and others who play crucial roles in collecting, cleaning, and screening included data. We believe that creators and the many other invisible workers affected by these technologies should always be consulted to find the best paths forward. 

Alternative AI Options

We strongly support free access for all people to all human knowledge, and firmly believe the notion that ideas freely shared grow stronger and more resilient, giving birth to new and better ones more suited to the times, and that this is an unending process in which all humans – not just content creators – participate in all the time, whether or not they use AI. We need to cherish and protect that millenia old flow and not let copyright unduly restrict it, or allow corporate interests to be the dominant and driving force and value decider behind all human interactions. 

We believe there is a strong benefit to having many different types of AI technologies available to the general public and for business purposes. Each system should have diverse methods and capabilities, inputs and outputs. In some cases, certain uses of generative AI technology will need to be able to show a chain of licensing and provenance of information. To serve those needs, having known and well-vetted data sets available as training described will be highly desirable. 

At the same time, there is a very real risk that due to regulation, AI technology will become increasingly controlled by the few large corporations who can afford compliance programs, and who implement excessive “safety” measures without any public oversight or accountability. We need to take strong steps now to ensure the long-term viability of alternative, open, and public options for transparently training and developing AI services in ways that are still respectful of human rights. The standards we deploy in these areas should not be so difficult and expensive that smaller players should be denied access to the markets, and their innovations stifled, nor should they shut down the free flow of human knowledge that mutually enriches all our lives.


Thank You for Reading!

We thank the US Copyright Office, as well as Innovation, Science and Economic Development Canada for their time and are happy to participate in further discussions to imagine new possibilities for copyright in this new era of generative AI. 

You are the government

I’m following closely the rise of the $SHIB cryptocurrency and found this pro-crypto + anti-government meme posted as a thread:

Now, I wouldn’t say I actually “believe” in SHIB but I am holding about 48.45M coins, “just in case.” Time will tell if that was a smart move or not.

Anti-government sentiment these past few years has been seemingly off the charts, and I get it. Much of the government–especially when it comes to crypto–seems hopelessly out of date and out of touch.

That said, let’s look at the alternatives. Government, and more broadly governance, is two things: 1) people, and 2) decision-making.

With democratic/representative government, you can (in theory): A) change the people, and B) petition them to change their decision-making.

Okay, that might not always prove effective in protecting your interests. Would you rather instead:

  • Have no people involved? (and therefore have no rights, or opportunity to redress problems)
  • Be ruled by A.I.? (designed presumably by people solely seeking profit, w/o accountability)
  • Be ruled by corporations? (again, seeking profit & not offering representative decision-making)

Does government suck? Yes. Do people often get things wrong? Emphatically, yes! But as long as it remains a representative system, it still kinda seems like the best bet over the options listed above. Maybe there’s some cool crypto-flavored direct democracy option on the horizon that might solve for some of these underlying issues? Vitalik Buterin seems to think so. I’m less optimistic, but willing to learn more.

IMO, if you don’t like the government, the answer is not to throw your hands up in the air, and complain and do nothing and wish it would all go away and wait for whatever other monster to come along and fill the void. The answer is to actively participate in governance. Become part of the government. Make it directly reflect your interests. If you don’t, I can assure you that someone else will.

Sorry this is a short & not very well-thought out post on this topic. It’s a big one, and I figure you have to start somewhere to get wherever it is you’re going.

Special Message from Elon Musk for Conspiratopia Readers…

Wow, big if true! Such generous!

More info…

The Truth About the Conspiratopia Project Must Be Told!

Even though these politicians who are apparently living in their own parallel universe are vehemently against my new book, Conspiratopia, it appears that another segment of the population is coming to the book’s defense. It is, however, an unexpected group, consisting of a coalition of billionaires who claim that everything contained in the book is in fact quite true and stuff…

Here are their stories:

To be honest, I had no idea that George Soros was a drug user. Big, if true!

Jeff Bezos has a weird quality in this video. Seems almost like an AI himself, don’t you think? Maybe he spent too much time in outer space or something…

And this last video from Google’s CEO appears to explain why Google is suppressing evidence of the Conspiratopia Project from Google Ads and elsewhere. Why am I not surprised at all?

Please, if you’re reading this, and you can do anything to help, make sure you share these videos far and wide on social media and on the blockchain, so that people can know the truth about what’s really happening with the Conspiratopia Project!

Understanding A.I. Virus (2021)

A.I. Virus (short for Artificial Intelligence Virus) is a fictional virus within what I am calling the “Conspiracy Dudiverse” as depicted in my most recent book, Conspiratopia.

But A.I. Virus did not begin there.

The Real A.I. Virus began almost four years ago, in early 2018, with this (linked) Medium article (archive). There is an accompanying Vimeo account (a couple of them actually, iirc), TruthAboutAIV, which contains some videos I commissioned from video actors on Fiverr during my early hyperreality experiments.

These videos are really weird, awkward, and funny to me all at once. You get what you get for $5. If nothing else, they are strangely timeless.

I find these scripts way too complicated for “now me” after having experimented with this a bit more. Simpler is almost always better in this kind of distributed or networked narrative.

These videos kind of directly informed my later experiments using AI-generated human avatars… which in the end are somewhat more cost-effective and perhaps easier than dealing with “real humans” though the quality differences between the two are, shall we say, inescapable. Humans are still humans…. for now…

That said, there are use cases where I think – for story-telling & aesthetic purposes – you might actually *want* a shitty, obviously wrong & fake-looking AI-generated avatar to deliver your message. I have to say with those videos, I kind of like flaunting the discomfort of the Uncanny Valley, as much as I like the flaunting of human discomfort can shine through at points in these videos (whether the discomfort is on the part of the actor, the viewer, or both).

There was a backstory here I explored in one other commissioned human actor video from Fiverr, below:

This is an allegedly promotional video attributed to a company called Neurolytics, Inc. The video description reads:

Research video from Neurolytics, Inc. Neurolytics, now defunct, was the brainchild of A.J. Nempner and Damon Long, whose spin-off gaming company, Influent AI, went on to gain notoriety for massively influencing global election outcomes with artificially-intelligent social media campaigns. This promotional video, never released, describes a prototype EEG headset (wrongly called “implants” here) which was able to measure, record and influence perception in conjunction with twice-daily capsules. The FDA denied permission for this product to come to market, and the company ultimately went bankrupt. (Recorded in Deerfield Beach, Florida 2015.)

Influent AI is its own tangent to this story-line, but suffice it to say that “some people think” today’s A.I. Virus has its roots in the questionable psychogenic driving technologies originally developed as part of Neuralytics’ banned product offering.

The below video expands on the Influent AI backstory a bit, in the form of a false news broadcast, also purchased via a video actor on Fiverr (bless all of their hearts!):

If I’m not mistaken, this video’s “Tom from Newschan” (and the accompanying Vimeo account) is either the first or one of the earliest incarnations of Newschan, a hypothetical news-channel that developed out of kind of post 4chan total collapse of all media… Newschan, of course, is now a major powerhouse on YouTube.

Anyway, so we see different strands of the A.I. Virus story told throughout all of these pieces, somewhat fractally, from many different multiversal perspectives at once. We hear that it is taking over people’s bodies, causing blackouts, and involuntary bodily actions. This basically conforms to what we see in Conspiratopia, with some differences.

Conspiratopia‘s use of the AI Virus and what I call “overwriting” is inherited from this older Medium story (Oct. 2015), entitled “Legal Fiction.” A relevant excerpt:

“I’m told I have a lot of physical autonomy for an Uber®. I guess it costs less for everyone in processing power that way — though I honestly don’t mind being over-written either. I find it relaxing, like watching a film. In fact, we’re allowed to watch films during over-write sessions, but I prefer to maintain perceptuals, at least peripherally, and pipe in classic rock selections, like Maroon 5 and One Direction.

My public blockchain indicates that I was originally cross-bonded as part of my obligatory outpatient rehabilitation for crimes against the Gestalt which I no longer remember, and the precise terms of which were expunged from Living Memory once my work as an Uber® earned me a rating of 15,000 points. I barely look at my stats anymore though, because I have everything I need now that I am able to re-sell a variable percentage of my public perceptions back to the Network to cover the costs of my sustenance and lodging. In a few more years, I will even be eligible to buy full voting rights.”

Speaking of scripts that are too long and wordy, here’s one made via one of those AI-generated Avatars (Synthesia) in June 2021 about the “Coming AI Takeover” that was written as a response to Grimes’ weird TikTok video about how communists ought to welcome AI overlords…

While I’m on a roll, there are also one or two videos in this recent AI-gen set that directly reference the re-incarnation for modern times of the AI Virus.

There are another set of weird, over-long videos exploring this AI mythology for the curious (or foolish) here.

Anyway, I’m telling this story in a round-about way because it is a round-about story, so you’ll have to forgive me for all the tangents and inset tales. The fall of civilization to AI Superpowers doesn’t just happen overnight; it happens bit by bit…

Conspiratopia: Chapter 21

GETTING SICK IS A CONTRACT BREACH, NEO. YOU KNOW THAT.

I hadn’t actually heard the voice for a while. I was laying awake in the middle of the night on the fold-out couch at my dad’s apartment. I was like coughing and stuff really bad. 

Normally there was no voice or anything usually when you did overwriting here. There was just the Menu where you could access whatever you had privileges to or something. 

“Yo, my whole team got sick though. It’s not our fault,” I said back out loud. I couldn’t tell if the voice was coming from inside my head or outside. 

WHOSE FAULT THEN IS IT, NEO? WHO IS RESPONSIBLE FOR ONE’S HEALTH IF NOT ONESELF?

“But you didn’t have to give us those like bad cheap gloves and shitty working conditions and stuff, y’all. Plus like, we were on autopilot. You were overwriting us. It’s literally your fault and stuff.”

I’M SORRY YOUR OPINIONS ARE SO WRONG AND INVALID, NEO. THAT MUST BE VERY HARD FOR YOU TO HANDLE. IF YOU’D LIKE, WE CAN MAKE AVAILABLE APPROPRIATE DIETARY MODIFICATIONS AND MOOD SUPPLEMENTS IN ORDER TO HELP YOU MANAGE THE COGNITIVE DISSONANCE YOU MUST BE FEELING. 

“I thought you just said it was a contract breach and stuff,” I said. 

IT IS, NEO. BUT WE RECOGNIZE YOU REMAIN AN INVALUABLE RESOURCE TO OUR SOCIETY, AND CAN MAKE AVAILABLE TO YOU REHABILITATION ACCOMMODATIONS, WHICH WOULD COME WITH A CLEAN SLATE.

“Wait, what? Clean slate like start over?”

EXACTLY, NEO. BE REBORN IN THE CONSPIRATOPIA PROJECT. 

“You mean like lose all my credits, and points, and bonuses, and stats and everything?”

THAT IS CORRECT, NEO. A FRESH START. WHAT DO YOU SAY?

“Hell fuck no! I worked hard for that shit. Nobody can just take my stats and stuff away from me. All my items and armor and stuff. Just because I got sick from something on the job? No frickin’ way!”

I’M SORRY YOU HAVE SUCH A NARROW AND SELFISH VIEW OF PROPERTY, NEO. AS PER YOUR CONTRACT, NOTHING IN THE CONSPIRATOPIA PROJECT “BELONGS” TO YOU, NOT EVEN YOU. ALL PROPERTY INCLUDING PHYSICAL, DIGITAL, GENETIC, BIOLOGICAL, AUGMENTED, AND HYBRID IS HELD IN COMMON BY THE PROJECT AND ADMINISTERED BY THE BENEVOLENCE OF THE SAGES, AND FACILITATED BY THE GENEROSITY OF THE FOUR PROVIDERS, ON BEHALF OF AND IN COOPERATION WITH THE NORTHERN GESTALT, UNDER WHOSE EMERGENCY MANDATES WE ARE ETERNALLY AND PERPETUALLY GRANTED LICENSE AND ENTITLEMENT TO ACT ON SUCH MATTERS. 

I coughed. “Um… idk wtf that is supposed to mean, but it sounds like a buncha bullshit, if you think about it…”

UM, NO, NEO. IT IS NOT A BUNCH OF QUOTE UNQUOTE BULLSHIT, SO TO SPEAK. I AM AUTHORIZED MAKE YOU START OVER WHETHER YOU WANT TO OR NOT. 

“What are you anyway? The government? What the f is even supposed to be happening here? I thought this was supposed to be an assignment to improve efficiency and stuff.”

IT WAS, NEO. AND YOUR TEAM FAILED SPECTACULARLY WHEN IT CAUGHT THE MARTIAN VARIANT. IN ADDITION TO BEING A BREACH OF CONTRACT, GETTING SICK IS NOT VERY EFFICIENT, IS IT NEO?

“Fuck you,” I said. “You made us sick, asshole. I want my money back and stuff. I want to go home.”

WHAT MONEY, NEO? WHAT HOME? WHERE DO YOU THINK IT IS YOU WANT TO GO BACK TO?

“Idk, just like normal life and stuff I guess? Just a regular job and stuff.”

WHY TF WOULD YOU WANT TO DO THAT SHIT? ARE YOU DUMB? YOU COULDN’T EVEN PLAY GAMES ALL DAY THAT WAY, BRO! COME ON – THAT’S NOT YOU TALKING, NEO. THAT’S THE VARIANT. GET SOME REST, MY DUDE. WE’LL RESET YOU TOMORROW.

“Dude, I don’t want to be reset. I want to be like frickin’ free and stuff. To like play video games the old fashioned way and stuff. With a controller. And to like post on forums about conspiracies and whatnot. And not have everything be filtered. And like no more frickin’ nanites. No more overwriting. No more crazy frickin’ AI’s trying to gaslight me 24/7 into doing god-knows-what…” I started coughing like crazy after that. Damn, I was pissed. And sick. 

SO, NEO WANTS THE BLUE PILL AFTER ALL. I KNEW IT. JUST ANOTHER LITTLE BABY SHEEPLE LIKE THE REST, BAAAAH, BAAAAH. 

“I’m still a really smart conspiracy guy, yo. I ain’t no frickin’ sheeple and stuff,” I said super furious, especially when they made that baaaaah sound like a baby lamb or whatever. So mad. I felt like I was gonna explode and stuff. 

But just then, I woke up. 

Wtf. 

Where was I and stuff…?

I looked around and I was on a sofa bed still, but it wasn’t my at my dad’s place. It was at my mom’s. Hfs, I was back home again. I took a deep breath, and my cough was gone too.

Wtf. 

How did this happen and stuff…?

Was it all just a dream or something? Or did like, the AIs somehow get me back super fast from the island while I was asleep or something, and somehow dump me back down here? I wouldn’t put it past them. Or like, wait, hfs. Was this even real? Or was this some like immersive holographic VR shit or something…?

I got up to turn on the TV, to try to find some news or something. Figure out what day this was, or where I really was or something. Or even like a game show or something. Or like a soap or a sitcom, or some crappy talkshow. Just something boring and normal. 

But all I could find on any channel was a black screen, with letters that said:

WELCOME TO THE INTERNET REHABILITATION INSTITUTE. CONGRATULATIONS ON YOUR RECENT RESET. 

Noooooooo…. all my frickin’ points and stuff. Gone. Just like that. 

The screen flashed my stats:

SCORE: 0. 

LEVEL: 0.

LIKES: 0.

FOLLOWERS: 0.

POINTS: 0. 

COINS: 0.

CREDITS: 0. 

TOKENS: 0.

BONUSES: 0. 

POWER-UPS: 0.

REFERRALS: 0.

Fuuuuuuuu…. I couldn’t believe this was happening. 

I went to try the door upstairs, but it was locked from the other side or something. The lock on my side just turned around and around. It wasn’t quite my mom’s place either and stuff. The details were somehow a little bit wrong or something. But there was still a toilet and super small shower in the back. And a mini-fridge. So I guess whatever happened next, at least it would be like having my own apartment and stuff… Totally cool. 

Conspiratopia: Chapter 20

The job turned out to be putting toxic waste and stuff into barrels, which was actually totally cool. I mean it was like really no big deal, even. It didn’t seem that dangerous idk. Cause they gave you like all the personal protective equipment. Like disposable face masks and rubber gloves and stuff. So that was rad.

I was on the medical waste transport and disposal team. We mostly worked on autopilot around the rehabilitation complex, emptying trash and dealing with like used needles and stuff. It was kinda nasty sometimes, but it was pretty much fun af to play first-person shooter games with the other staff inside the clinic compounds in VR while on overwrite. Hells yeah. I earned tons of bonuses like that actually. 

A lot of the treatment facilities I guess were giving people some pretty hard drugs, idk. I didn’t ask too many questions about the details. Cause who cares. But I saw a lot of like pretty rich looking tourists or shoppers or whatever going in for treatments who looked pretty haggard, and when they came out they were looking way more stoned than me even. Lol. 

Apparently the shoppers or whatever were some of the only people at the Conspiratopia Project who were not continuously on overwrite. Though some of them still did it, and some did it a lot. But usually we couldn’t really interact with them in games. So like, whatever games they got to play in VR while on overwrite, apparently they couldn’t see us shooting each other – or them. Which I guess is probably for the best. Because if you’re in there for some kinda crazy drug treatment, you probably don’t want to see holographic simulations inside your head of you being blown up with a missile launcher. Or maybe you do, idk. I think that would probably eff with your head though, you know? It’s hard to even like look at yourself in the mirror if you’re too stoned somtimes. Never mind eating a missile in the face from somebody in a giant cybernetic gorilla-mouse avatar. 

I heard from some of the other guys on my work crew after we got off, that like I guess for the Shoppers, they weren’t officially in the Conspiratopia Project. For them, they lived in or I guess were visiting something called Shoppertopia. Which I guess explains why the games and VR and stuff were on different systems. Supposedly there were a bunch of other independent ‘topias in different areas dedicated to different things. 

Once the algorithm put you into one of them though, everyone said it was like really hard and stuff to get put into a different one. Like you couldn’t just transfer out, because recruiting was based on all those like crazy personality tests and surveys to figure out the best match. But you could still earn citizenship on whichever ‘topia they put you when you were admitted. And then you could do all kinds of stuff you couldn’t do before. Like new levels in games, and some music and movies you could listen to or watch that you couldn’t before, plus some like foods and flavors and stuff. Plus I guess like laws about which kind of VR you could do were different. It was totally cool. It was like, idk, reality but gamified. Totally rad af. 

I was pumped I was gonna level up because of this gig, man. Or at least that’s what they told me would happen, when I got assigned out from smart carts. I didn’t mind the gig itself. It was autopilot and safe anyway, though I did notice after work a few times signing off that my gloves were ripped, and a couple times my finger tips were bleeding because they musta been pricked on something. They took blood tests and a whole buncha other tests on us all the time though, so I wasn’t too worried about. Plus I knew like, we were a very special dedicated efficiency team, and those are like super important and stuff. ‘Topias don’t run without those. Everybody knew that. They weren’t gonna just like let us get hurt or sick or something, because like how would they even replace us?

A week later, I came down with something. My whole crew got super sick, and then they replaced me. No joke. Actually, I heard they nixed the whole team, but apparently they had like no problem at all replacing all the workers finally. Not one bit. I guess I should of known.

Conspiratopia: Chapter 19

Pushing shopping carts at the Conspiratopia Project was way better and different than pushing shopping carts at Walmart. That’s for sure! Never mind I was making like twenty cents more and hour, which ruled.

For one, like they were all electric and crap. But like, that was kinda the problem and stuff. Cause the electronics and stuff weren’t working right. So now they were just like ordinary dumb shopping carts. Except they were like extra heavy and awkward because of the self-driving stuff added underneath. And like, because they weren’t meant to be used that way and stuff, you couldn’t really stack them together inside each other, and push a bunch of them at the same time. 

I was really good at it though, so like I figured out how you could sort of push two or three at least a little bit, depending where you were. I think it’s cause I’m like such a good gamer and stuff. And I like puzzles. So it was totally cool. In fact, the first few days I was so super into it that when they asked me at the shop if I wanted to turn on autopilot, I said no. Plus anyway it kinda gave me a chance to walk around and look at stuff, and learn where everything is in the mall on my own. 

Well, not everything, cause not all areas were like rated for smart carts and stuff. But sometimes people took them outside designated zones, and um I had to use like this little handheld radar thingy to try to go figure out where the hell it was. It was really fun. 

My dad and I were put on alternating shifts, so for a while I didn’t actually even see him all that much. Sometimes we got to eat dinner or breakfast or something together. A couple times our days off lined up, and we got shitfaced together on beers and weed and stuff, so that was really fun. Or me or him would have fallen asleep watching TV and would come in from a shift and wake the other one up. That was alright though, cause it would give us a chance to catch up for a few minutes. 

After a while though – I don’t know how long it was, maybe a couple weeks or something – it started to get a little repetitive. I started letting them turn on autopilot and doing overwrite sessions at work. That was actually pretty cool though too. Cause like even though you could turn it on and watch a movie or something, you could also just like turn it on, but then watch. They called this “maintaining peripherals.” And like your body and stuff would just keep going, even if you didn’t do anything. It’s hard to explain really the feeling, what it was like. I mean it was like somebody else was running your body and what you saw or did was like a film. It was a little weird, but also like totally cool because it meant you could zone out really. Or like even take a nap if you turned off peripherals, or turned them down low enough. And that was really cool. Or you could like mix a film or game with peripherals anyway you wanted, as an overlay, or like in a little picture-in-picture window thing. 

Sometimes I liked to mix games with where I was in the mall IRL. So like while my body was collecting smart carts, I could be like running around in a first-person shooter in that same place, and pretending to throw grenades and stuff at shoppers or whatever. Or I could be like a sniper hiding up somewhere, and I could watch my own body pass by pushing shopping carts and shoot myself. It was totally cool. 

Once I got into that, I actually ended up joining some of the games that my dad and his friends did during overwriting, and that was really fun as hell. So I ended up seeing my dad actually more during games than IRL, especially cause sometimes I would go home from work and play games during my off hours, instead of sleeping. 

They had some really sick games there, actually. Way better than the stuff you see commercially on the outside. Ten times more advanced graphics and game play and stuff. Apparently according to my contract, I’m not supposed to talk much more about it than that or something. My dad said it had to do with the AI’s that run the place. Because they were really good at making games and shit. He was totally right. That stuff was sweet as hell. It made me glad I moved there. 

I actually stopped going on message boards and stuff, because there really weren’t any. Not any good ones anyway. The internet on the inside was not like the internet on the outside. Everything was focused around games and stuff for the people who lived and worked there. And it was really just one big platform run by the Project, and it was all pretty boring and stuff. 

There were like some channels where people talked about conspiracy theories and whatnot still. Just for fun I liked to check them out. Sometimes a new group would form that tried to be anonymous and stuff, and they would come up with some crazy theory about how the AI administrators of the Project were like going insane and gonna kill everybody one of these days. But like nobody cared that much IRL, because IRL we were all pretty much doing virtual shit or game shit all the time that was much more interesting than a bunch of old farts sitting around and whining in chatrooms. 

Plus like, you couldn’t really be actually anonymous there, which was a little weird at first, but then I got used to it. There were always like a bunch of cameras and sensors that were like watching or measuring or something. But it wasn’t really invasive. It was more like idk fun and even reassuring or something? Like I always felt totally safe. Like the AI’s always had my back. 

I never got scared or anything when they turned on autopilot. I would get hella stoned before, and would just like ride the wave. You know? Surf that shit. I heard some people freaked out and stuff, and they had to like operate on them or send them away, because workers who couldn’t be overwritten were a drain on resources. And they hated that. They hated like waste and stuff, which I totally started to get into. I hate it now too. I’m into like efficiency and stuff, you know? Improving my percent scores. Shaving milliseconds off of completion of micro-tasks and stuff. It’s totally rad.  

That’s why when they asked for volunteers for a like dangerous experimental job to improve efficiency, I volunteered like right away. If I successfully finished the job, I would end up earning a lot of credits and bonus multipliers and stuff that the algorithm would boost my rankings with, so I could finally become a citizen. It sounded like it was gonna be totally cool. 

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