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In The Lair of the Kumbios

Benda silently treaded water for a time in the dark, while a bedraggled and waterlogged Tob crawled out from the folds of his cloak, and perched himself on Benda’s shoulder. Benda drew his cloak up over his head for added cover, but after many long minutes, no challenge came at them from the sky. Though they did not yet breathe a sigh of relief, Benda began to get the sense that the eagle who was Murta had abandoned the hunt – for now.

Tob whispered in his ear though, “He’ll surely be back at first light.”

Benda nodded somberly, but was at a loss for what to do. He could not see more than a short distance in the dark, and as far as either could tell, they were somewhere in the middle of a giant featureless lake.

While mulling this over, they heard a splash behind them, which chilled them to the bone (even though Tob did not have ‘bones’). Benda held his breath, and sunk down into the water until just his eyes peered out into the darkness. Tob scrambled up to the top of Benda’s head. They waited for several breathless moments, until suddenly just in front of them, a set of big round eyes materialized, curious. Benda exhaled bubbles into the water in surprise, and was forced to surface.

The eyes were attached to a round furry face, and it mirrored Benda’s movements, rising when he rose, gasping when he gasped. And after a moment, it seemed to chitter with a kind of quiet animal laughter, and dove below the surface.

Benda and Tob looked around studiously, and from his vantage point atop Benda’s head, Tob suddenly exclaimed in a loud whisper, “Kumbio!”

And as if reciting from memory an encyclopedia entry regarding the animals of Kremel, he continued in a hushed voice: “A large aquatic rodent native to the central lakes region; a close cousin of the caproms of the nearby plains.”

“Friendly?” Benda whispered nervously.

“Playful,” Tob corrected. “Perhaps there’s some way…” Tob began.

Before he could finish though, the kumbio had returned and was looking at them again with its big round eyes. Suddenly, a second animal appeared.

“Hail, gentle kumbios!” Tob offered in a loud whisper.

They seemed to take no notice, and chittered quietly to one another. Suddenly, one of them vanished, while the other swam in a gentle circle around them, rolling over onto its back to paddle, showing its plump wet furry belly. In a moment, the second creature had returned, dragging in its mouth a water-logged branch, somewhat longer than a man’s leg. It swam back and forth in front of Benda, as if offering the branch to him. Benda seized one end of it with both hands. Without warning, the two kumbios swam off, one pulling the branch in its teeth, and thus Benda and poor Tob along with it. The other continued diving and reappearing at various distances, as if standing watch. Benda kicked with his feet to follow, and Tob simply wound his little rootlets into the cap of Benda’s cloak and hung on as best he could.

After some minutes of this, Benda could make out the shore of a small island in the lake. The kumbio towed them toward it, and Benda felt a wave of relief and exhaustion wash over him. As they made their approach, though, the first kumbio, who had been swimming in a protective ring came over to Benda, and looking at him face to face, sank below the water with what seemed like a smile. He popped up again, repeated the maneuver a second time, and then a third, nodding his head after each reappearance.

Tob whispered, “I think they want us to follow them underwater the rest of the way.”

Benda nodded silently in the dark, and said to Tob, “Are you ready?”

“Yes!” whispered Tob. They both inhaled deeply, and in a flash, the first kumbio dove and swam off, while the second, still dragging the branch tenaciously in its teeth, looked back at them once, and plunged underwater.

It was not long before they reached the underwater entry to the lodge of the kumbios. Called a kiwot in the local Squamat language, the lodge consisted of a a mound of sticks and mud, and a hollow cavity within, into which Benda, Tob, and the two kumbios entered. The air inside, Benda was surprised and pleased to discover, was warm and fresh. And he lay on his back, completely soaked, while exhaustion overtook him. Tob, meanwhile, looked about their surroundings, taking off and wringing the water from his purple hat, while the kumbios licked themselves and one another clean. He noticed that here and there, woven into the branches which composed the kiwot were a kind of luminous subtance. He inspected it closer, stroking some with a rootlet. Seaweed, he realized. They must harvest it from the lake, he thought.

The next morning, Benda woke to find the kiwot empty, except for Tob, who was rolled over onto his side, and snoring loudly. The kumbios were nowhere to be seen. Benda pulled off his cloak, which was nearly dry, and hung it from the end of a branch in the vault of the kiwot’s ceiling. He took stock of himself.

Though he had lost the harp Eril, an object of whose value he was still only dimly aware, he still had on his belt the thunderstone knife of Banarat. And he still somehow had the goblet the old man had given Eradus, and which Eradus had given to him, on their parting in the place below. It seemed odd the Xenarths had taken neither, but he got the sense perhaps they were not the brightest. In any event, the little remaining bread and cheese he kept in a pouch had turned into watery mush and slime, respectively. His stomach growled.

The sound of it was loud enough, apparently, that it even woke Tob.

“Ho there,” he said groggily. His many eyes blinked in the shafts of sunlight which penetrated through the cracks in the kiwot lodge.

“I owe you an apology,” Benda said, embarrassed.

“And let’s not forget a thank you!” Tob laughed.

“And a thank you for saving me,” Benda added.

“Twice, in fact!” corrected Tob, in a jesting manner.

“Yes, twice,” said Benda, penitently.

“And,” Tob added, “you owe me a tale – or several, I should say. When I rescue someone, it’s nice to know from what I am rescuing them.”

“Of course,” said Benda. “I’ll tell you everything.”

Benda proceeded to explain why he had crept off that morning after meeting Tob and hearing his many tales: that he was weary, and just wanted to get home to his family the quickest way possible.

“If you call this quick!” laughed Tob.

Benda smiled, and went on to tell him all that had passed since his departure, with the Xenarths, and with Murta. He told Tob about the passage through the world below, their visit to the Cloud Spire, and everything else. All the way back to his adventures in the land of Quatria.

“Mm,” Tob said excitedly, upon mention of this ancient mysterious land. “Mm, indeed.”

At that moment, the two kumbios returned, splashing up from the watery entry into the kiwot. They seemed to smile broadly, and licked themselves and one another clean once more. One of them – Benda could not really tell them apart – deposited a bit of fresh luminescent seaweed in front of Benda, bowing its head, baring its teeth instructively toward the plant matter, and nodding to Benda. He understood, picked some up, and chewed it. The taste was remarkable, and unlike anything he had eaten before. He felt renewed at once.

“You were saying about Quatria,” reminded Tob.

“Yes,” Benda agreed. He was not sure whether the kumbios understood human speech, but he addressed them each in turn as he went on.

“The giant eagle,” he said, and he flapped his arms to mimic the great bird. The kumbios seemed impressed, and he thought they might understand. “He wants me to reveal the way back to Quatria. Though, I’m certain I don’t know it. If I won’t do what he wants, he’ll use me – my mind – to unlock the way, even if I’m destroyed in the process.”

The kumbios looked at one another, and nodded somberly amongst themselves.

After a time, Tob spoke, “So, we get you to your family. And what happens then? What about your king?” he said. And unthinkingly, he added, “What about the other men seeking you?”

“Other men seeking me?” said Benda. “Who? How do you know this?”

It was then Tob’s turn to tell Benda of his vision, of the eagle with a fish in its talons – which is what had given Tob the idea to try the spell of transformation in the first place (which he was not ready to admit had never worked before). And he told finally of the riders from the east, over the mountains, bearing the red banner of the citadel.

“I don’t like the sound of that,” said Benda.

“Neither do I,” said Tob, with uncharacteristic seriousness. “Neither do I.”

The two kumbios shook their heads in agreement.

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Pre-Historic Tribes of Kremel

Before the Five Kingdoms Period, the Kremellian peninsula was inhabited by dozens of tribes over thousands of years.

The traditional tribal territories of the Twelve Major Tribes are depicted in the map above, and the names of those same tribes listed below, following the commonly accepted list found in Redgraves [1]:

  • Ardeid
  • Bovini
  • Cannaxid
  • Chiropt
  • Drynarean
  • Holmat
  • Hyloceran
  • Icthyomid
  • Lagomid
  • Metailurian
  • Squamat
  • Xenarth

The Five Kingdoms of Kremel

Where is Kremel?

Kremel is the generalized name of a former peninsular landmass in the South Pantarctican Sea, which was subject to subsidence flooding during the Lesser Upheaval event of 20,139 T.C.E., and which vanished beneath the floodwaters shortly thereafter.


Etymology

The word Krem-el is derived from the Ancient Proto-Kremellian term for citadel, reflecting the stonework fortification around which the larger City of Kremel formed, and for which the surrounding principality was named, as well as the peninsula as a whole. The term is also less commonly used to indicate the Wall of Kremel which separated the south-east portion of that lush province from the harsh desert and its roving denizens beyond.


Pre-Historic Tribes

In the pre-historic period, it is said that over a hundred different tribes co-inhabited the Kremellian peninsula at different times more or less peacefully for several millennia. Though their names and make-ups changed over time, the major ancient tribal groups of Kremel were:

  • Wood
  • Fisher
  • Fire
  • Stone
  • Cart
  • Arrow
  • Feather
  • Song

Colonial Period

During the ascendancy of the Song tribe, which originally hailed from the mountain lakes region of the province of Cannaxus, a flotilla of four foreign ships appeared on the horizon. Apart from simple fishing vessels, the people of the Kremellian peninsula at that time were not sea-goers. Evidently, the foreign ships had been drawn hither somehow because of the incredible music which was an integral part of the religious life of the Song tribe. It was said they heard it all the way in their homeland over the seas.

The People of the Four Ships settled on the Kremellian peninsula, building their Four Colonies, close to the shores in Cannaxus, Kremel, Devera, and Ur-Holmat (the province originally encompassing the mainland and island parts of Edebia, and Holmat as depicted in the map at top). They politically, economically, and musically supported the Song tribe, spreading a blend of Song and Four Ship culture, technology, philosophy and music to the entire Kremellian peninsula.

Hundreds of years later, the Song tribe was sundered and driven into the sea by the Stone tribe and Arrow tribe in alliance, and the Four Colonies were abandoned. The People of the Ships returned to their ships, and departed for their homeland over the seas. The Four Colonies collapsed politically, and were taken over militarily by the tribes ascendant in each region during the following Dark Age.


Pentarchy

The height of medieval Kremellian culture saw the consolidation of tribal power around the hubs of the former Four Colonies, which became cities under that new order. During this period, Ur-Holmat fractured into Holmat and Edebia, and the Twin Cities of Edebia were founded (one on each side of the Edebian Passage). The Fire tribe was extinguished by the Stone and Arrow tribes, and the Feather tribe driven off over the Wall and mountains and into the harsh deserts southeast of the peninsula.

The tribes were governed by tribal chieftains, who styled themselves after the legendary kings of old in the mythic sagas of the now-departed People of the Four Ships. As these tribal kings rose in stature over successive generations, the territorial borders more or less stabilized into the forms depicted in the map at top. The Five Kings sat together in High Council five times per year to make collective decisions which impacted their kingdoms as a whole.

Storm at Sea

Passing the uninhabited island of Gilla, which sat at the mouth of the Bay of Erasure, Benda and Ofend sailed quietly out to sea in the direction of Kremel.

Though Benda was accustomed to navigating by the stars, his method was confounded in this region, on account of what seemed to be different stars. Instead, he followed the directions of the High Augur, which had been to head towards the rising sun by day, and by night, towards a constellation which was new to Benda, the Five Sisters.

Benda sails for home from Quatria

Thus they sailed for three days and three nights. They supped lightly from the preserves they had brought for the voyage, and talked only a little. After their first joyful song on the instruments given to them by the High Augur, they did not again make music, but passed their time quietly: looking off into the distance, napping, and, Benda increasingly found, trying to recollect the memories of Quatria which he was now aware were slipping away from him.

On the third night, as they pointed their vessel toward the Five Sisters, and the sea was calm, Benda finally broached the subject with Ofend, his traveling companion.

“Tendar,” he began uncertainly. “Do you… remember?”

Ofend gave him a puzzled look in return. “Remember what?”

“The place,” Benda said. “The people… where we were.”

Ofend looked thoughful, “I remember the music. Music everywhere you went…”

“And someone we left behind,” Benda was shocked he could not recall their name.

“Yeah, hm… Tall guy,” Ofend said. “Very dry sense of humor. Yes — where has he got off to now?” He looked genuinely confused.

“I wish I knew,” said Benda. “I wish I knew.”


On the third morning, their routine was interrupted. Though Ofend was supposed to be keeping watch, he too had fallen asleep. Benda awoke with a start, internally recognizing that it was — or should be — well past day-break. But the sun had not risen.

He shook Ofend awake, pointing to the sky.

“No stars. No sunrise,” he said, worry mounting.

A thick mist began to roll in, making it impossible to see. Though there was nothing to be seen. All was black, blacker than night. But for the mist, which seemed to hang bodily in the air.

And then the wind started. A quiet whistling far off, a whispering whoosh, which rapidly turned into gusting and then a gale. The sea rose up in troubled response. Their tiny vessel was tossed about like a toy in the tempest on the giant swells which swept up, crashing. Waves roared over the sides of the boat, hurling themselves across the deck, seeking to sweep over anything not already sufficiently lashed down.

A storm ravages their boat (Quatria)

Ofend spied a knot coming undone, which held one of their barrels of food. Instinctively, he got up to fix it.

Benda shouted at him through the waves and water, “Leave it! Get down!”

No sooner had he said this than a great wave crashed over the side of the boat, sending Ofend off his feet, and tumbling over the side into the raging waters below.

Benda raced to the side, took up one of the two long oars with which the vessel was equipped, and angled the broad end of it down into the water near Benda, who was yet within reach — if only he could just get a little bit further…

With one hand, Benda gripped the oar, stretching to his maximum to get it to Ofend, and with the other held on tightly to the side of the boat. Another swell hit their broadside and a wave crashed violently over the deck. And though Benda retained his grip on the boat, he lost hold of the oar, which slipped into the water.

Offend is thrown overboard (Quatria)

As he righted himself, he saw that Ofend had managed to grab hold of the oar finally, and was using its natural buoyancy to help him tread water. But the current by now had carried him well out of the distance of even the throw of a weighted rope, Benda judged. And there was precious little left for him to do but watch as Ofend was swept out to sea, and make sure at least that he himself hunkered down and withstood the storm. This he did, though he wept bitterly for the loss of his friend, the salt of his tears mixing freely with the salt of the sea which took him.

The Leave-taking of Benda

Benda left his audience with Emachus, the High Augur, in good spirits. He returned straight away to the private apartments he shared with Tendar and Ofend, his countrymen, attached to a prominent inn on Temple Mount.

Finding them both there at their leisure — an unusual occurrence recently with their busy schedules participating in the endless pageants of the Temple — he enjoined them to listen a while by the fire as he related all that the High Augur said to him.

Benda discusses settling on the island of Ovarion with Tendar and Offend (Quatria)

When he was finished, Tendar spoke first:

“It is good, Benda, that you return to the Five Kingdom to retrieve your family. But as you know, I myself have none. Though I will be saddened at your departure, I elect to remain here. These people have become as much my family as I’ve ever had.”

Ofend nodded vigorously at this last statement, adding, “For my part, I whole-heartedly agree. Never have I known such joy as on these gentle shores. But I would be sorely aggrieved were I never to see my poor elderly mother again. I will accompany you, dear Benda, that we may all return here after, and settle on the island of Ovarion which has been so graciously granted to us by our hosts.”

“It pains me to part company, Tendar,” Benda said. “As I see myself responsible for our having been lost in the storm at sea and landing here. Will you not reconsider?”

Tenda replied gently, “Trouble yourself not, dear Benda. For though your strengths are many, you control not the storms at sea. It was my choice to embark with you both to begin with. And if you feel yourself responsible for our current predicament, know that it is indeed not a predicament at all, but a delight. To the extent you can claim responsibility for my present state, claim it surely for that.”

Benda smiled. “That is very generous, old friend.”

“After a time,” Tendar responded, “I will go first to Ovarion, and begin preparing a place for the happy return of you both with your families, and perhaps I with my own, with any luck!”

“In this, and in all things, I wish you then good fortune, dear friend!”

“Then, it is settled,” he continued. “You shall have our brave fishing vessel which brought us here in the first at your disposal. Though she has seen one too many storms at sea, I have no doubt she may still ply the coasts of this country without disturbance.”

The day of departure was planned, and within a fortnight arrived. The Quatrian vessel granted to Benda by the High Augur himself, though small, proved to be quite trusty. And it was laden with supplies to weather the voyage back to Kremel. Ofend and Benda made their final preparations, while Tendar looked on, with Emachus, the High Augur, and Garth Al Elum, who was among the first to welcome them to this land.

Preparations are made for the three fishermen of Kremel to depart from Quatria

“May your voyage be uneventful, and your return swift,” proclaimed the High Augur.

“Thank you,” said Benda, standing on deck, looking down at them on the docks.

“Though it bode not well for us, your desire to be reunited with your family is a testament to your character,” Emachus said. “I ask you only consider one thing…”

“If it be within my power, and my reason prove it out to be good counsel, I will obey,” Benda replied.

“Your reason may well abhor what I am about to ask,” said Emachus. “But I beseech you once again: return to your country, and retrieve your family. But do so in stealth. Take the guise of simple merchants — from any land but this one. And report back not to your king, nor any of the Five Kings. Put your honor for a moment aside, return here in all haste without revealing the secret of our continued existence. In this manner, we may elide the vicissitudes of fate’s passing footprint in the coming moments…”

Benda was silent a long time. “Were it asked by any other,” he said. “I would not for a moment consider forsaking my duty to tell my king all I’ve seen in this fair land. Further, it is my firm belief and certainty that our peoples would both be enriched by renewed contact after these countless generations sundered from you, our own lost cousins… Though I cannot promise you I will go against my honor and deny my king of this amazing and joyous re-discovery, I will deeply consider your request as we sail homeward. And I promise that so long as I live, no harm shall come to Quatria.”

Emachus smiled, for he knew that once the Kremellians learned again about the lost land of Quatria, the promise Benda made would be no longer within his power alone to keep. Still, he admired him for the purity of hear which caused him to make it.

Emachus pulled then from the folds of his cloak an instrument, a small harp. He held it up before him, beckoning to Benda:

“Take this then as a parting gift, the harp Eril. So long as music is played upon its strings, the spirit of Quatria shall remain. And you and yours shall ever be able to find your way back here again.”

Benda accepted it solemnly with a great bow.

“Though it has been restored and tuned to suit your voice, its heart comes from a much older instrument, the tale of which I will tell you in full when you return hence.”

For Ofend, meanwhile, he produced a simple but beautiful flute of the kind so frequently seen in that country. He handed it to him, saying:

“Play it and all doors shall be opened to you in time of need.”

“I humbly accept,” Ofend said, himself bowing low.

They each embraced in turn. Benda and Ofend boarded the vessel. And no sooner than had they re-boarded than a gentle wind picked up. Benda unlashed the vessel, and they slipped silently from the dock into the Bay of Erasure.

Benda sings and plays upon the harp Eril as they leave Quatria

As they floated softly out toward the opening of the Bay, and the sea beyond, Benda plucked gently at the harp named Eril. Hearing this, Ofend took up the flute to accompany him. While they played, they passed without incident through the gates of the Bay of Erasure, between the towers of Raggath and Jyagar, into the sea beyond. And though they did not yet realize it, their memories of the weeks and months they had spent in that land began to slip silently away from them.

Beneath the Weeping Waters

Elum pierced the surface of the waters with barely a splash. Such was the power of the old-path he had activated, that the somatic memories of his Buorthern sailor-diver ancestors coursed through him as he descended into the depths.

Though Lux had broken his fall enough that his bones were not crushed on impact, he had still enough momentum and technique that his body offered precious little resistance to the already turbulent waters. He plunged deeper and deeper, until he reached a level of profundity where all appeared calm. There was an all-encompassing darkness, but it did not smother. It was an empty space, and though his inner ear told him the truth that he was hurtling forward through space, he felt at once suspended in that vastness.

For a few brief moments, he saw himself as from outside himself. His body an object under witness and guidance of the ancestral paths he had called down. In the distance, he thought he heard the patient, furtive steps as of a doe in the forest, and the peal of bells.

He returned to himself, and quickly saw approaching what seemed a tiny islet in the dark abyss which continued on unfathomed below. He knew it to be rather the top of an outcrop of rocks below, and assumed it meant his death.

Elum discovers the plant Axla beneath the Weeping Waters (Quatria)

But instead of impacting with force, his body of its own accord turned slightly, hands flaring, and he slowed to the subtlest halt, his face nearly touching the sand coating the tiny protuberance of rock. On it grew a small, but lusciously foiled plant with many waving branches, which seemed arms beckoning him to say hello. It glowed slightly.

Without thinking, he reached out both hands, and plucked several branches from the plant. Two in his left, one in his right. And just as suddenly, he kicked and flapped slightly, and found himself expertly hurtling back topward with great velocity, his tiny branches securely in tow.

Meanwhile, far above, Lux circled the area around the falls, and its lower effluent, hunting for her human companion with keen eyes. Finding nothing, her worry increased.

Elum returns from beneath the waters (Quatria)

Elum surfaced, gasping, much farther down-river (he assumed) in an area he knew not. His life prior in the Great Forest had not taken him down into the Cyric Cleft and beyond. Though this patch of river at first seemed calm, he knew his life was in danger. The area immediately preceding the Break Water, an impassable rough, large water-course which was fed by not only the Weeping Waters, but many other smaller expulsions from the vast cavern system linking to the Hypogeum. He called out to Lux on their light channel, and she responded at once, speeding to reach him.

As the waters picked up force, Elum sputtered and spun, and in an effort to right himself, he lost hold of the branch of the magic plant in his right hand, and it floated away and out of sight. He gripped still carefully the other two in his left hand, and set his resolve to not lose them.

Elum loses the plant Axla (Quatria)

Just then, Lux arrived, and swooped low to clutch at his wet shoulders and clothes which clung to him. He trapped one of her claws in his free right hand, and together they flapped and sputtered and struggled in to the shore.

Elum crawled up, and lay on his back, nearly passing out from the exertion. Suddenly, his eyes shot open, and he looked down at himself. Clutched still in his left hand were two branches of the plant he’d retrieved from deep beneath the Weeping Waters. He knew not then its name, only sensing dimly and instinctually its importance. It’s name was axla (one of its many names). It was a plant the Majonans had brought with them from the Buorth.

The Tree of Re-Naming

Morbat, who was not Morbat, stood before the Tree of Re-Naming. The sigil shimmered in the space between Anthuor’s antlers, and increased in size and importance until nothing else was perceptible in Morbat’s sensorium. The emblems hung like ornaments from the branches of the Tree. Morbat knew not the language nor meaning of the symbols so expressed, and simply chose three which seemed to him both true and beautiful by the stirrings of his heart.

The Tree of Renaming (Quatria)

He chose:

Rock
Starfish
Annihilation

Anthuor laughed and the walls of the Cave of Unnaming shook heartily in reply.

“You have chosen well. Rock, for the weight under which you will be ground to dust. Starfish, for the poison your flesh will always bear. Annihilation, for flouting your oath in my name, and running your flag against the wind.”

“Rise, Annihilation, and your poison flesh be ground to dust!”

At that, the skeletal form whose name was Annihilation rose up to its full height, and there was a great creaking heard deep within the earth. Rock against rock, crushing, inexorable power. And in his bones, the magician Annihilation felt that same force, crushing him from all sides invisibly.

Morbat is Annihilated Before the Tree of Renaming (Quatria)

The structural integrity of his bones turned in slow, short impossible moments to nothing. They fractures, shattered into shards, and shattered again. Over and over until the little sharp bits were ground literally to dust. And his tattered cloak reduced to a few stray fibers.

In this moment, in the darkness, one who dwelt there, freely by right, stirred in reaction in her nest. Arising out of a great hibernation, she crept to the place of the noise, and found only a pile of dust, and a few stray fibers.

Dis

She yawned. Eager to return to sleep, she gathered up the fibers in her mouth, thinking they looked soft to sleep on, and returned to her nook, where she added them to her bedding and fell back to sleep.

Her name was Dis.

The Cave of Unnaming, Part II

Delrin exhaled into darkness. The air was cold, and despite the dark, she perceived a small cloud of mist expelled from her breath. Her skin glowed slightly in this place, she noticed, a dull illumination against the black.

Delrin of Abdazon in the World Below (Quatria)

She heard then too a sound, as if far off. A trickling of water, as in a babbling brook, the sound of soft footsteps becoming nearer. The peal of bells, and drumbeats on crystal overwhelming her senses. In the darkness, the arch of a doorway appeared, first as a crack of light in the stone wall of the cave, widening out to a portal through which a bright white light streamed copiously. And into this positive void stepped the silhouette of a great beast, like unto the form of an elk. Anthuor.

The beast breathed out jets of steam through its great nostrils, and she felt herself fixed under the penetrating stare of its eyes.

Anthuor appears to Delrin in the Cave of Unnaming (Quatria)

“Be at peace, little one,” Anthuor said to her in his deep booming voice, which filled up the emptiness of the chamber.

Delrin bowed her head in reverence, saying nothing.

“I have been with you since before you were born,” Anthuor continued.

“When your father pledged his store-houses to the magician
in exchange for a child,
and the two took a vow on my name,
I was listening.

When you were born,
I inspired you with song.

When you frolicked in the wood as a child with all my creatures,
I was there.

When you left home to find your destiny,
I followed close behind.

When you found your true love in the Great Forest,
I bore silent joyful witness.

And when you slipped and fell from the cliffs into the Weeping Waters,
It is I who caught you up, and brought you to this place.”

“For all these things, and more, I thank you,” Delrin said. “I have, I think, always felt your presence. I submit myself then into your protection in this dark land. For I know not where I am, nor the way forward.”

“This place,” Anthuor began, “is the Cave of Unnaming.”

“It is a… disagreeable name, I fear,” she said.

“For those who come here wrongly, indeed — it may prove their undoing. For those who come with a pure heart, and in the spirit of truth, no harm shall befall them.”

“Would that I may prove to be the latter…” Delrin said, trailing off.

“What must I do to return home?” she said.

“To leave this place,” Anthuor said, “one must be unnamed, or forever dwell in darkness.”

“Then let me be unnamed,” Delrin said without hesitation.

“First, understand the consequence,” Anthuor replied.

“Given that you are here as my invited guest, you may choose to dwell here, intact as you are. With all your memories and emotions, though in darkness. Should you choose to do so, a place has been prepared for you deep in the Hypogeum…”

“And if I choose to leave?”

“Then your name and your history will be stricken from you. In choosing a new name, you will pass out of this place as one new to the world, with no memory or knowledge of your home, your family, or your love…”

Delrin cried out, “I beg your forgiveness for saying so, but it seems an unfair choice: dwell forever in darkness with my misery, apart from the love I have found, or return to the world with everything stripped from me. It is not a beautiful choice.”

Anthuor huffed, “The third option is return to the almost certain death from which I delivered you, as fulfillment of the oath sworn under my antlers by your father and the magician before you were born. You would resume your fall into the Weeping Waters, whereupon you will likely drown and be dashed upon the rocks.”

Delrin wept bitter, silent tears, as she weighed these options.

“Tell me one thing,” she said at length. “Does my love yet live?”

Anthuor answered with a nod, “He does — though he himself has gone to another place out of your reach.”

Elum dives in after Delrin at the Place of the Weeping Waters (Quatria)

“Then I am decided. So long as my love lives, I will not sacrifice a chance at being reunited. I found him once, and even if I am caused now to forget him, I know I can find him again. Let me be unnamed, and reborn.”

“So be it,” replied Anthuor. “You are unnamed.”

Though she perceived it not immediately, her memories slipped furtively away from her.

In the darkness of the cave, he revealed to her then his magic sigil floating dimly illumined in the air between them.

“Choose now three emblems from this tree. They will become your new name, and will determine through which door your shall pass.”

Though Delrin recognized not the arcane symbols before her, she chose three without hesitation.

They were:

Queen
Marsh
Heron

“Fitting choices,” Anthuor explained. “Your heart speaks true. Queen, for your grace and royal bearing. Marsh, for the desolation of your past which is to follow. And Heron, a noble bird well suited to those wastes, and patient, a fisher.”

“I dub thee, Heron,” Anthuor proclaimed. “Pass now through the door, and may your patience be rewarded in the end.”

Anthuor stepped aside from the threshold, through which light poured, and Heron stepped through.

The Cave of Unnaming, Part. I

Morbat the Magician sensed something was wrong. That there had been some fundamental flaw underlying the transformation which lead him here. He could not quite pin it down — and it itched at him.

Morbat the Magician in the Cave of Unnaming (Quatria)

Having slid down behind the girl on the trail of light into the Hypogeum, the magician got the impression not all of him had quite made it. When he finally put his skeletal finger on the difference, he realized what must have happened. His flesh had dissipated somehow in the transition; he was but a grinning skull atop a jangly assemblage of long, skinny, rattling bones, wrapped in a grimy, tattered, threadbare cloak which he sensed had not always been soiled.

Presently, though, he could not call to mind a time when it wasn’t so. Nor a time prior to having been standing in this dark cave. Nor when he didn’t hear that dreadful sound: a hum in the distance, a torrent of gushing air, a peal of bells, drumbeats on crystal…

Morbat the Magician is struck by the Power of Anthuor (Quatria)

The hooves of the Resistor sounded, Prince of the Dark Wood, striking the back and belly of Acho, playing his bones like xylophones summoning the dead, dying, and never-having-lived, as he traversed the many worlds closer and closer to this place.

Where there had been neither portal nor passage prior, a light shone suddenly, and into view of its threshold could be glimpsed the form in outline of Anthuor.

“Who come ye here without summons?” boomed the voice of Anthuor in the dark echoing rock chamber.

Anthuor appears out of the Hypogeum in His Fullness (Quatria)

“I am called…” Morbat wrestled to remember his name.

“I am…” he paused for a long time.

He sensed a great weight pressing in on him silently, and inexorably, from all directions at once.

“I am unnamed.”

“It is so,” said Anthuor.

“Or come you not to this place at all.
That you’ve lost both your
Name and flesh in the passage speaks volumes to me.
You who swore oaths upon me
And then knelt at the
Ruined Altar,
To bid another undo each one.
You sacrificed your self truly then,
This end today an end you created.”

“Behold now, this sigil.”

The sign of Anthuor hovered in the darkness, self-illuminating.

“Make now three decisions
upon this tree of forking branches.
Choose now three emblems
whose names will become your own,
and the forms of which shall determine
through which door you shall leave this cave,
if leave it you ever shall…”

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