Tim Boucher

Questionable content, possibly linked

Leaving Adobe Behind

I’ve been a paid subscriber of Adobe Creative Cloud for years now, but financial circumstances call for some belt tightening in the world of online subscriptions, even supposedly “essential” ones like this. After taxes, the price for a year subscription to all Adobe apps in Canada has risen, after tax to something upwards of of $993 CDN/yr.

I use Photoshop often, and I use Lightroom to organize AI image galleries into folders (I don’t use any of the editing features built into Lightroom). When I’m working on print books, booklets, and small home-made newspapers, I use InDesign, but tbh I hate that app. Very occasionally for weirdo one-off projects, I’ll crack open Illustrator or something else, but it’s not usually with glee.

When Adobe released Firefly, I found it to be pretty meh. I appreciate being able to use generative fill to retouch images generated with other AIs, but I don’t enjoy another company interpolating a layer of scolding when something I need to do to tell a story or make a particular piece of art doesn’t meet their “content policy.” I’m done with all that.

Recently, The Verge quoted Alexandru Costin, vice president of generative AI at Adobe, as saying that artists and creative people will be “left behind” if they don’t embrace generative AI – no doubt meaning Adobe’s version of it.

(Image via Ideogram)

I think that’s sort of a silly and unnecessarily dramatic all or nothing attitude to take, especially for a company like Adobe. The future of AI and the arts is shades of grey and making it all work for you in a way that feels good to your sensibility – and that includes not using it. Taking this other more drastic position makes Adobe leadership read as, unfortunately, authoritarian and more than a bit out of touch with the mood of the moment around AI among (some) people in the arts.

More than any gaffes Adobe has made around its handling of AI though, I’m feeling more offended by the price tag. I went through the ropes to figure out how I could cancel it. After trying to do exactly that, the system offered me a discounted rate for a year, something around $672~ iirc (guesstimate), and also suggested I might get a “custom deal” if I chat with an agent. I did, and they offered me the new magical rate of CAD 467.88/year because I’ve been a customer with Adobe. I told them to put that on hold while I reassess the situation.

My assessment of it is this: it’s predatory to offer different pricing to people who try to cancel, and it makes me not trust the company to be honest and transparent about their pricing if they have this sliding range. What’s the true cost per user on their end? Exactly how much profit do they make off each person who subscribes?

I did find that there is a much lower priced series of Photography plans offered by Adobe where you get Photoshop and/or Lightroom and some amount of cloud storage. I hate and don’t use cloud storage, personally, but the rate of CAD $12.99/mo for the 20GB plan doesn’t sound so bad.

But the whole thing has accelerated my desire to escape the Adobe mad-house. Which is really too bad for them, I think, given that I am an artist making heavy use of generative AI in my work. I should be squarely in their target market, but they don’t seem to be innovating out on the edges of where I can sense this technology ought to go. They seem too entrenched as a deeply established player with vested interests to really get out there and experiment and break new ground nobody has done so far in the industry. And really really serve the needs of this new emerging class of artists like myself.

I just don’t see that currently out of their product offering though, and given those public statements in The Verge, I’m wondering if their leadership has the vision to get there from here. And since I don’t really see listed that they are hiring, you know, actual artists to help them figure these things out, I just don’t see how they’ll stay at the forefront for long. Especially now that there are competitors out there with ever-increasing product offerings that are looking if not perfect, then at least adequate, and something you can “own” (via license) instead of a cradle-to-grave subscription.

Maybe it’s time to leave Adobe behind?

So, my current thinking is:

  • Draw down to just the Photography 20GB plan for 1 year as a test.
  • Buy Affinity Publisher as a replacement for InDesign (I don’t collab with anybody using InDesign, so there’s not really any love lost there).
  • Buy Pixelmator Pro to try it out as a full-on Photoshop replacement, and test if Photomator can replace my simple use of Lightroom.
  • Upgrade from the ebook only version of Vellum, which I love, to the version that includes print output for rapid projects.

Even if I bought a bunch of other programs and don’t like them, I’ll still have paid less than I would have for the “deeply discounted” suspicious sliding pricing Adobe seems to be employing to keep people paying at all costs.

I wish this weren’t the case. I wish Adobe were still great, and that it brought the excitement to use its products like it did when I was first learning them decades ago. But times change, and we have to change with them.

On The Silicon Synapse Show

Recorded this piece today with the wonderful Dave Birss, and Dr. Shama Rahman on the topics of AI, creativity, art & copyright. They even let me show off my drawing robots and a basket that I made. Good times and great conversation!

Welcome New Visitors – 5 Nov. 2024 Edition

Time to post an updated welcome note, as I expect there may be a few new visitors from a podcast I’ll appear on in short order (details to follow on that).

  • If you’re new here, I recommend diving into my About page and following whatever trails pique your interest.
  • My AI-assisted books can be seen here. The most recent ones are at the top.
  • Check out my prior welcome note from the end of August of this year for more in-depth links to explore. Lots of details there I won’t rehash again here.
  • A set of blog posts from mid-October about using AI within a creative/artistic context make for a nice summation of my recent thinking and work.
  • I’ve written in the past (2023 especially) about the intersection of art, copyright & generative AI in this submission to the US & Canadian copyright offices’ public consultation, reproduced here on Berkeley Law.
  • I’ve also been getting into building low-tech “human-powered” robots and drawing machines, which you can see some examples of and thinking around here, where I am trying to get to the bottom of what it means to be a “real artist” exercising the creative spark/modicum of creativity (and required for copyrightability) versus merely executing purely mechanical processes.

That’s already a lot of links for anyone curious enough to dive in. Enjoy!

(Image created with Dalle)

Yes, There Really Was A Dublin AI-Generated Halloween Parade

Many sources have already reported on how a Halloween-themed SEO company’s website used AI to auto-generate content about non-existant related holiday events, including a Halloween parade in Dublin:

“Please be advised that contrary to information being circulated online, no Halloween parade is scheduled to take place in Dublin City Centre this evening or tonight,” the official social media account of the Gardaí posted last night.

“All those gathered on O’Connell Street in expectation of such a parade are asked to disperse safely. Thank you.”

But what no one wants to admit, is that there was indeed a Halloween parade in Dublin, but that many people were not able to see it for various reasons. I have incontrovertible hard photographic proof here, something which is as impossible to fake as the original event listing. Here’s a sample below, with the full set at the link.

What most people don’t know is that in the mythological lore of Ancient Quatria, the pivotal Return of the Magicians to our world from the Hypogeum at the most chaotic and troubled time is at first not recognized. It is said that initially they would appear as ghosts or strange animals when they first arrived on our plane, strange and insubstantial… And that it would only be the children and the pure of heart who would be able to see them. And in doing so, in bearing witness using the eyes of imagination, their true bodies would be made fully manifest in our world, and likewise their magic too. So, no surprises here!

Quoting the Hagakure on Facing Death

This is pretty much how I feel about the upcoming US election:

“Meditation on inevitable death should be performed daily. Every day when one’s mind and body are at peace, one should meditate on being ripped apart by arrows, rifles, spears, and swords, being carried away by surging waves, being thrown into the midst of a great fire, being struck by lightning, being shaken to death by a great earthquake, falling from thousand foot cliffs, dying of disease or committing seppuku at the death of one’s master. And every day without fail, one should consider himself as dead.”

Found via. Context (Wikipedia)

Quoting Aaron Land on “Silly” Gen AI Systems

Source:

It is easy to focus on all the ways that generative systems get things wrong but it is important to recognize that there are possibilities in the spaces where, not without some oversight, they are both not right but also not wrong at the same time. Some of the names we use to describe this space are playful or silly or even weird and what generative systems allow, and what is novel, is the ability to not only synthesize these behaviours but to automate them at the scale of our collection.

Great article in general, worth a read.

Rather than trying to prevent generative systems from entering that maze of weird assumptions and associations what if instead we let them loose to map that territory as a way to deliberately create alternative narratives about the objects in our collections? In literature we sometimes call this form magical realism.

This is very much the approach I’ve used in the AI Lore books. Let the machines be wrong and weird and “silly” and playful. Land continues:

These alternative narratives are not meant to replace or minimize our existing practices. They are meant to sit alongside them or, and this is important, to act as placeholders for those things in our collections which continue to lack any kind of narrative at all.

Alternative narratives can serve as a vehicle to reveal objects whose stories have been lost, neglected or forgotten. Second, they can demonstrate the idea that the strength and value of these stories, and the objects they describe, is in their ability to be retold and reimagined.

The piece ends by talking about how comic book culture is very welcoming of these kinds of alternative re-tellings of narratives, and ends on an interesting point about those alt-takes actually supporting the main “official” authoritative narrative.

One, it is a welcoming hand inviting the people who read comic books to participate in the narrative and world-building of those works. Second, it displays a confidence in the actual work itself. It says: Not only can these works stand alongside alternative interpretations but they are, in fact, buttressed by them.

Excellent article, much food for thought.

Quoting the Dimensionist Manifesto (1936)

This is a good one, referenced in the aforementioned Hypercubism manifesto. It’s the Dimensionist Manifesto from 1936 by Hungarian poet Charles Tamko Sirato. Best part:

IV. And after this a completely new art form will develop: Cosmic Art. The Vaporisation of Sculpture: “matter-music.” The artistic conquest of four-dimensional space, which to date has been completely art-free. The human being, rather than regarding the art object from the exterior, becomes the centre and five-sensed [öt-érzékszervü] subject of the artwork, which operates within a closed and completely controlled cosmic space.

Quoting the Hypercubism Manifesto

I found this art manifesto on something called Hypercubism, and I am into it. Looks to have maybe originated circa ~2013 or so. It’s a little wordy, as manifestos tend to be, but bear with me. Some highlights:

Hypercubism is a temporal aesthetics characterized by the simultaneous experience of multiple timelines. […]

Hypercubism is an aesthetics of dimensional collapse contingent on what we see as the formal limitations of the basic units of visual digital media: the pixel and the frame. […]

Hypercubism is an aesthetics of simulation and speculation which suggests a possible future medium whose basic unit can be described poetically as a hypercube – a volumetric unit of hypercubist space which is frameless and generative. […]

Hypercubism values synthesis over analysis
Hypercubism values transcendence over critique
Hypercubism values transformation over destruction
Hypercubism values object-orientation over objectification
Hypercubism acknowledges the limits of sensory perception
Hypercubism strives towards a higher dimensionality
Hypercubism is not a movement but rather a vantage point […]

The concept of an ontograph which “records the presence of many potential unit operations, a profusion of particular perspectives on a particular set of things.” as detailed in the book Alien Phenomenology (Ian Bogost, 2012). […]

Aspects of this closely follow what I was getting at independent of the above in the idea of the hypercanvas, and with narrative topologies.

Harvey Moon Interview With Google Design

I wrote a bit about this artist, Harvey Moon, and his artwork with robotic elements here. Finally had the chance today while finishing up a new basket to listen to a 6 or so month old interview with Moon via Google Design’s podcast (I guess). I found it worthwhile as it touches on many thematic elements I’ve been exploring here on this blog lately:

Natural Wooden Robot Drawing Arms (Concept Art)

As I’ve been exploring very basic mechanical engineering with natural and/or wood components (and no motors), I’ve noticed that AI image generator systems REALLY don’t understand these kinds of physical systems. *Sometimes* they can interpret images well (sometimes not), but in pretty much 100% of the cases if you say something like draw me a schematic build diagram for ____ with ____ features, especially Dalle will just invent some impossible nonsense that is not only unbuildable, but if it were buildable would not function. When AI systems reach a place where they can more accurately understand and compose real world objects, well, it’s going to be “nuts.”

Until then, we’ll have to make do with some approximatic facsimiles. This image series is a loose interpretation mostly from Ideogram of what was intended to be a SCARA robot drawing arm. Normally, the motion of this type of arm runs parallel to the ground in XY axes, so forward/back & left/right, and they are rigid in the Z axis, up/down. Ideogram either doesn’t understand that or simply doesn’t want to do that because all the wooden SCARA robot arms I tried to get it to make are not actually correct. But some of them are still pretty cool and give idea fodder, if not accurately representing mechanical engineering principles. More at the link here, and highlights below.

How those joints are supposed to move, I have no idea, but not a bad try aesthetically.

The one I’m about to build will use syringes and tubing for manual operator-controlled hydraulic movement in order to replace motors and other electronic control elements. It won’t be big like these but at least these give some fun ideas about what scaling up could be like.

Anyway, will post pics of the IRL one later on once we get it working!

Page 15 of 205

Powered by WordPress & Theme by Anders Norén