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Quoting the Tate on Art’s Aura

This references Walter Benjamin’s idea of the Aura as well, but explains it a bit more concretely, I think. From the Tate:

Aura is a quality integral to an artwork that cannot be communicated through mechanical reproduction techniques – such as photography.

The term was used by Walter Benjamin in his influential 1936 essay The Work of Art in the Age of Mechanical Reproduction. Benjamin argued that ‘even the most perfect reproduction of a work of art is lacking in one element: Its presence in time and space, its unique existence at the place where it happens to be.’ He referred this unique cultural context i.e. ‘its presence in time and space’ as its ‘aura’.

Quoting Wikipedia on Walter Benjamin’s Aura in Art Reproductions

Source, from section “Critique”:

The power of art does not reside in the uniqueness of the physical object, but in the statement made by the artist through the work. Reproducing that statement does not weaken it but strengthens its impact with each additional person such a reproduction reaches. Munch’s “The Scream”, for example, is known mostly from reproduction yet its aura, its power to impress, does not come from the uniqueness of a painting or drawing, but the uniqueness of the work’s content, which retains its effect no matter how often reproduced.

Also see previous post.

Quoting Michael Betancourt on Digital Aura

Source:

Thus reproduction — mechanical or digital — is the source and vehicle for a work’s “aura.” A spectator’s encounter with a “famous” work as an object is distinctly different than their encounter with an unknown work because it is the wide dissemination of that work through reproduction that creates the particular experience: cultural tourism is based on this idea of encounters with originals whose aura is a function of their being widely reproduced. The more fully a work is disseminated, the greater its “aura.” Andy Warhol’s persona, and his construction of superstars who are “famous for being famous” demonstrates the transient, contingent nature of this conception of “aura,” its socially-constructed nature, and its reliance upon reproduction for existence.

Found via this 2023 Nettrice Gaskins piece on the concept of aura in AI art.

Deepseek on Situationist Influence in AI Artist Tim Boucher’s Work

Been trying out a little the “hot new” (imo somewhat lukewarm) gen AI chat model, Deepseek. And had it do a demo of its ability to synthesize many search pages on its own, guided by a speculative premise – albeit one that seems pretty accurate. And it came out with this. It’s actually fairly insightful, I think (even if it’s just cobbling together bits and pieces of my own writing, it’s coherent – mostly). However, in later tests, I discovered it is absolutely brutal about inventing fake URLs for things. So pretty mixed bag currently. The rest of the text below [plus one not in brackets] is unedited Deepseek results, in reply to the query with no prior chat context & search turned on: “explain how the situationist ideas of the derive and psychogeography in latent space could apply to the work of AI artist tim boucher.”


The Situationist concepts of dérive (drift) and psychogeography can be meaningfully applied to the work of AI artist Tim Boucher, particularly in his exploration of hyperreality, algorithmic culture, and the interplay between human and machine creativity. Here’s how these ideas manifest in his artistic practice:

1. Dérive in Latent Space: Navigating Algorithmic Landscapes

The dérive, as defined by Guy Debord, is an unplanned journey through urban landscapes, where participants let themselves be drawn by the emotional and atmospheric currents of the environment. In Boucher’s work, this concept translates into the exploration of latent space—the high-dimensional space where AI models generate images, texts, and other outputs. Boucher’s use of AI tools can be seen as a form of digital dérive, where he navigates the algorithmic terrain, allowing the AI’s inherent biases, anomalies, and creative possibilities to guide his artistic process.

For example, Boucher’s Nevermades—AI-generated artworks that imagine fictional exhibitions in famous museums—reflect a deliberate drift through the latent space of cultural symbols and institutional authority. By letting the AI generate surreal and absurd combinations (like flooding the Guggenheim with willow trees and beavers), Boucher critiques the art world’s reliance on physical presence and authenticity, while also exposing the fragility of meaning in a post-truth digital age.

2. Psychogeography of Data: Mapping Emotional and Algorithmic Currents

Psychogeography studies the effects of geographical environments on emotions and behavior. In Boucher’s work, this concept is reimagined as a mapping of data landscapes. His installation Latent Tensions: Weaving the Unseen physically represents the interconnected nodes of big data and neural networks using organic materials like willow and reeds, illuminated by LED lights and real-time ecological data projections. This work can be seen as a psychogeographic map of the digital realm, where the emotional and affective currents of data are made tangible. [ed.: This passage is a little mixed up, but I suppose refers to this?]

Boucher’s approach mirrors the Situationist practice of creating psychogeographic maps that reject objective urban planning in favor of subjective, emotional experiences. By visualizing the latent space of AI, Boucher invites viewers to experience the “emotional relief” of data, where the interplay of light, shadow, and organic forms evokes the tension between nature and technology.

3. Détournement and Hyperreality: Subverting Algorithmic Culture

The Situationist practice of détournement—the subversive reuse of existing cultural elements—is central to Boucher’s work. He appropriates the tools and techniques of AI, often associated with conformity and algorithmic control, to critique the very systems they represent. For instance, Boucher uses AI to generate hyperreal narratives that blur the lines between reality and fiction, exposing the fragility of truth in an era dominated by misinformation.

This approach aligns with the Situationist goal of undermining the spectacle—the commodified and mediated experience of modern life. By creating works that oscillate between sincerity and irony, Boucher challenges the audience to question the authority of both human and machine-generated narratives, much like the Situationists sought to disrupt the passive consumption of capitalist culture.

4. Playful-Serious Exploration: Oscillating Between Absurdity and Critique

The Situationists embraced a playful-serious (ludique-sérieux) approach to art and politics, combining humor and critique to provoke new ways of thinking. Boucher’s work similarly oscillates between the absurd and the profound. His Nevermades and other AI-generated projects often feature surreal and humorous elements, yet they carry a deeper critique of the art world, technology, and the nature of authenticity.

This duality reflects the Situationist belief in creating situations—moments of spontaneous, playful engagement that disrupt everyday routines and open up new possibilities for thought and action. Boucher’s use of AI as both a tool and a subject of critique embodies this spirit, inviting viewers to engage with the work on multiple levels.

5. Reclaiming Agency in Algorithmic Systems

The Situationists sought to reclaim agency in a world dominated by capitalist structures. Similarly, Boucher’s work explores the tension between human creativity and algorithmic control. By transparently using AI as a collaborator, he highlights the limitations and biases of these systems while also demonstrating their potential for creative expression. This approach can be seen as a form of unitary urbanism—the Situationist idea of integrating art and technology to create new, liberating environments.

Boucher’s Hypercanvas concept, which envisions AI as a medium for hyperdimensional storytelling, reflects this integration. It challenges the notion that AI is merely a tool for replication, instead positioning it as a space for experimentation and reimagining the boundaries of art.

Conclusion

Tim Boucher’s work resonates deeply with Situationist ideas, particularly in his use of dérive and psychogeography to navigate and critique the latent spaces of AI. By blending human and machine creativity, he creates a new form of psychogeographic exploration—one that maps the emotional and cultural currents of the digital age. Through détournement, hyperreality, and a playful-serious approach, Boucher not only critiques the systems of control embedded in technology but also opens up new possibilities for artistic and social transformation. In doing so, he carries forward the Situationist legacy of challenging authority, reclaiming agency, and reimagining the world as a space of creative possibility.

Excellent Marcel Duchamp Interview (1956)

I thought this Duchamp interview was great, never heard him speak or really saw pictures of him before. Really he just seems sort of like a “regular guy” to me here.

While we’re here, this is an Ed Ruscha thing talking about one of the Duchamp pieces that’s referenced in the above interview:

Also, since we’re sharing/saving videos here, this larger history of Dada was well worth the watch (at least at 2x speed anyway). Duchamp appears in this as well:

Ed Ruscha Artist Interview Videos

I discovered yesterday an artist who has been around for forever who I had never even heard of, Ed Ruscha, and whose artwork often consists of amazing combinations of text and graphic style images. As an art school drop-out, I’m shocked he never came up, but better late than never. Here are a selection of good videos about him and interview footage. Lots of stuff resonates with me here, especially for an upcoming project I’ll unveil sometime soon.

Armatron (80s Toy)

This one is new to me, despite being a kid in the 1980s, the Armatron, a robotic arm from Radio Shack. Here are some videos I’ve had open in tabs for weeks now, so offloading here for safe-keeping:

Apparently despite having some minimal electronic parts, the device is mostly mechanical.

There was also a mobile version:

This video shows the guts of how the mechanism and gearbox work:

All in all, seems like a really cool toy! I wish I had one in good working order to experiment with as a drawing tool.

Mechanical Claw Machines

Was doing some reading on claw machines and their mechanisms, and discovered that probably the first historical example of this machine was called the Erie Digger and was all mechanical, no electricity required. Here is I think one of that original design in action:

I believe this shows the same type of machine but also the mechanism and the controller being operated:

And this looks like a closeup of the mechanism:

Not sure how easy all of that would be to pull off in wood at the scale I can do it, but some useful references here no doubt for down the road when I get to that.

Shorter term, I will definitely try to do a variation of Yowawerts on Youtube’s cardboard claw hand:

And possibly their all cardboard complete claw machine:

From the video description:

You don’t need to use any complex materials such as syringes, motors, wires, programs, or other hard-to-find objects because for this homemade machine, you will only need cardboard, strings / yarn, skewers / BBQ sticks, cutting tools like scissors & cutter, sticking materials like glue and glue gun…

I’m learning to love barbecue skewers too.

Cams in Automata Demo (Video)

Not in English, but a really great and very clear demo video of different kinds of cams and resulting motions in wood crank automata:

What I’ve found is that while you can watch and sort of understand these things with your eyes, until you’ve actually tried to build them in reality, you don’t really get it.

Christian Werdin’s Three Scribes (Kinetic Sculpture)

Found this kinetic sculpture the other day by Christian Werdin that I thought was really cool, called Three Scribes:

Embedded in this Boingboing post about it is another video which shows for a few seconds at the end the mechanisms under the table, which I’d like to find in more detail, personally.

Here’s a longer piece about Werdin, but it’s only in German unfortunately (for me). You can at least see some of his work and workshop if, like me, you don’t speak the language.

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